Rendering Heavy Animated Scene


#1

Greeting CG society!

Well I have been working on a architectural project for a month, and I have been little too generous on placing out details (cars, shrubs, people, etc) so now my scene is, with trees and flowers proxified, 800 mb, worth a 12 million polygons. And now they’ve asked me to animate whole damn thing.

I somehow managed to get hang of vray animation settings so can cut down time of vray calculations almost to zero by precalculating whole scene before main render
, but heres the problem:

1-2 minute of each frame goes to “Geometry Compilation”, “Instance and Object Update”, and “building static raycast acceleration” before vray starts to render…is there anyway to set the settings to calculate whole preparation at start and only for once?

btw here is extra information that might come handy for u to suggest something

ive got tons of trees through Multiscatter, tons of grass deployed by Autograss plugin, and also im using dreamscape sky.
also the computer im rendering my scene with is running on i7 x980 and 6GB ram, Geforce x580


#2

Hello Mr Behnam.Your System should use graphics cards Quadro or Tesla to work for animation to multiply the system performance.Geforce is for game and DirectX based.


#3

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