Alright so my computer isn’t incredibly fast, but I working on a still where there is a high poly character model in a high poly room. So to keep rendering times lower I was thinking of rendering the room in one pass and then in the process producing an HDRI map from that render.
Then I can use this HDRI map to render the character model and then composite the 2 in photoshop. This will also allow me to tweak the character model without having the render the entire scene again. Any idea how to render an HDRI enviornment map using max?
I tried searching the forums, but no success.