Hello CG Society,
I encountered a Problem working on my latest project:
There are two attached files to this Thread “room01.jpg” and “bodenLightingMapmistake.jpg”.
As you can see im working with a scene from a very known YouTube Tutorial.
Room01.jpg is the scene how I want it to look like with all the Light and Ambient Occlusion.
I want to create Baked Textures that have all the Information of the Light and Ambient Occlusion to use as a SelfIllumination Map.
Now I created the Lightingmap with Render to Texture of the ground. What comes out is a good Lighting map with one Important mistake: there is a Border with Light Bulbs all around the edge of the ground…
How do i get rid of it? what did I do wrong?
I circled the White Line at the Bottom at one edge red as an example.
mental ray Sky
mental ray Sun (Sunlight not enabled)
The Actual Light is generated through various Sky Portals through the windows of the Scene.
Final Gather Enabled (Draft)
Global Illumination Enabled
Photons per sample : 500
Average Photons per Light: 15000[/I]
I hope you can help me,
Thank you and Greetings.