Render to Texture autosave black


#1

Hi everybody, I checked the whole internet and I couldn’t find a single clue on this bug that is occurring to me.

I’m rendering on 3ds max + vRay, a render to texture, which comes out nicely. The problem is… the autosave feature it’s not working, it saves ANYTHING completely black. I also uninstalled and reinstalled to be sure it wasn’t a vRay problem.

I did the following things: Create a plane, a sphere. Apply VrayMTL to both, add a vRay light plane. Then I go to indirect illumination and check global illumination. As last, I go to render to texture and make it go.

The render in the buffer works, the autosave does not.

Anyone has ANY idea what it may be?

Thanks.


#2

Ok, it’s my fault, I’m an idiot. I was baking a simple “diffuse map” instead of a vRay map and it looks like this was the cause of the problem.

If anyone else were to have such a problem, remember to switch to “vRay complete map”.


#3

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