Render in Passes


#1

Hey everyone,

I’ve been trying to render passes for the last couple of days but there is something I dont understand… The advantage of rendering in passes would be that you’d only have to rerender a single pass (like diffuse) if you wanted to tweak a little. I know (in max 9) you can press F10, go to the render elements tab and select the passes you’d like to get individually but is there a way to rerender only a single pass (or a couple) without having to render the entire scene again? I can only get the passes after the entire scene has rendered…

Please help!


#2

For free. No.
There is a plugin.
Try rendering out in rpf format.

There’s several reasons for rendering passes and a different technique for each.


#3

What plugin is that? the rpf format has certain passes bundled inside of it doesnt it?

Thanks for the help!


#4

I have the same exact question.
Wandering through the internet everybody talks about advantages of rendering in passes, but NOBODY tells how to do it in 3ds Max. The problem is everytime I try to re-render a pass, it first renders the whole image (couple of hours), then renders the pass I need. Maybe I’m doing something wrong. I use 3ds max9, vray 1.5.
Once somebody wrote that at the end of the day rendering passes will take almost the same time for rendering all of them as rendering the final image directly. BUT the advantage seems to be that if we need to fix something, just render the needed pass, and fixes will take a lot less time. As a matter of workflow it sounds great. BUT how will it be time saving if everytime we need to fix something we end up waiting fo the whole rendering and at the end, just a couple of minutes more for the required pass. I tried rendering from the “render elements” dialogue box.
Is RPmanager the only way to do render passes out of 3ds max? My question: How do I avoid rendering the whole scene again, and just render the pass I need once I hit render button?

Thank you for your help


#5

Rpf format is probably the best but the file size can be huge depending on how much info you want to include in the file. If you need to color match live action you just diffuse render each piece seperately and set the other pieces to non renderable. To do a shadow pass throw a matte-shadow on everything that is going to catch a shadow or reflect then set everything to cast shadows but not to render one pass for shadows then another for reflections.


#6

Thank you!:slight_smile:


#7

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