Hi all…
For the past few weeks I’ve been spending time with comparing C4D’s and Messiah’s renderers. You can see the C4D results here. I’ve specficially focused on SSS, HDRI, and GI. I’ve been using TopMod (check out Thomas’ EasyGlass thread) to generate the meshes.
Here are two pieces I completed using Messiah (click images for full versions):
Here are some things I’ve found:
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[li]I used Photoshop to touch up renders from both apps (mainly fine-tune color balance, apply blurring, and clean up artifacts)[/li][li]C4D seems to handle SSS better overall, although I think Messiah’s results end up looking nicer. The problem I have with Messiah’s SSS is that with complex objects I kept getting hard, black shadows in strange places. I didn’t post an image or scene file but I can if anyone is interested in seeing if they can figure out why.[/li][li]C4D’s renderer is waaaay slower
and there is in an insane amount of tweaking needed to get good GI/HDRI results.[/li][li]I had a hard time getting good HDRI results from Messiah. Check out this photo, it’s the original of the first one above. There are tons of white pixels everywhere. I tweaked settings for a solid 2 hours trying to get a decent reflection on my objects but never could get it to work.[/li][/ul]All in all though, it’s been informative and enjoyable. There’s no magic bullet or “make awesome and pretty render” button for either app, nor should there be, imo. I think I prefer Messiah’s renderer in the end because it is faster and slightly less cumbersome to work with than C4D’s although C4D tends to produce better results (mainly SSS).
Hope you found this informative or at least liked looking at the renders!
One interesting note: The look of the second object is coming entirely from the HDRI reflection…it’s just using the default material settings and a drab grey color. I thought that was pretty neat as it made a pretty convincing metallic texture.


Those are some nice results on both ends of the renderers!



