Render engines for Maya


#21

I may be a little biased, but…

Give MentalCore a try and see if it will suit your needs. A lot of work has been done to make this a suitable way of using Mentalray in a production environment. Its in beta now, so your can try it for free, and give me any ideas or suggestions that could help improve it for your production. We will be using it here at Oktobor Animation for some tv shows. It’ll be loads cheaper then investing in vray or prman. Its not going to instantly fix every single problem with mr, but it goes a long way to making the workflow easier - plus a much better render pass system :wink:


#22

For those of you that used the Luma Nexus Lite shaders, Mental Core is a more modern and featured version of that type system.

It very much increases the value of using mental ray inside Maya.


#23

Congrats guys, 2 pages of comparing three render engines and not a single cat fight. :beer:


#24

of course my friend, no fight coz there only professionals here as i can see :wink:

cheers


#25

Renderman shaders have a disadvantage because they are monolitic and you cannot simply plug other nodes into a compiled renderman shader.

Depends on your work flow. All renderman front ends I know of support some kind of node based work flow.


#26

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