Im trying to output different channels for compositing purposes. I got the hang of doing it with the Architectural_Multi_Out, which is pretty straight forward. Now let’s say I wanna do the same with a phong, get a store_in_channel and get the diffuse/reflection/refraction into different channels,BUT without using the built in Softimage channels, I wanna learn how to do it on my own. Basically its because I have a diffraction shader for a diamond, and I dont have a clue how to set up the render-tree to extract the channel from it!?
Thx for help guys 