Watch out I’m back for more! :wavey:
I’m using this shader a lot now so I’m mostly up to speed with it… but I have a couple of questions!
Is there a way to create a planar area light that only emits light out of one side? By default it seems to come from both sides which isn’t always easy to deal with. I think one way would be to create a custom IES profile, but I just thought I’d see what other people are doing.
Next question is, how does the photon intensity relate to the direct illumination intensity? I’ve created a test scene where I set up the same scenario in both Maya and Maxwell to see how the light levels compared (because I felt like the Wom intensity was really dark, but no, it’s fine). The direct illumination matched Maxwell but I had to crank the photon intensity on the Maya lightShape up to 50 million (leaving the Wom multiplier on 1) to get similar levels of bounce light. I can imagine with there being so many options on the shader it might be impossible to get the photon intensity to always match up, but if it turned out 50 million was a magic number I’d be very happy. 

Wom shader on the left, Maxwell on the right. They both have a light set to 100 watts and an efficacy of 70. Same camera settings etc but yeah, had to set photon intensity to 50 million.
Last question comes directly from that image, the reflections are a little strange! The light doesn’t appear in the reflections despite being visible and there’s like a spotlight cone reflected in the chrome sphere?
I swear I’m not complaining I just want to be the Ultimate Wom Master!