Release: wom_archlight 1.0 - physically accurate light shader


#201

@LinchpinZA
Thanks you. A couple of mixing node procedural. :slight_smile:

The real help in this scene is womarchlight and start and stop, that block shadow rays. Shadow rays in Mia_photometric or any other light are something like infinite. Long render time, but with womArchiLight, it’s fast.


#202

Hello. Let me explain whats happen.
If i have more light, i have good effects, but if i have one or two light, in verbosity, i see something like, no more rays then before set up accuracy get out from womlight. Something similar someone? If i get up accuracy from fg setting, no change on my scene. It’s a bug?

@wombat778
Maybe you are Busy, but really, your shader is important. And if it’s a bug, is important to fix it.
[u]

Dario

[/u]


#203

Hi all ! follow link Wom_Archlight for OSX. Thx to my friend work JOE.

Link:
www.img.tv/Diego/Wom_Archlight_OSX.zip


#204

Hi Wom,
First i need to thank you for this Supershader i use it every day. Right now i started to light scenes with light object connected to plane instead of using normal maya arealights because i need to map intensity of visibility of reflected light to get nice reflections like HdrStudios softboxes makes. Everything looks nice but maybe not realistic, but i dont care, if is it nice then its ok. Only what i dont now is how to let light come only from one side of plane, like when you check cosine distribution whit normal area lights.
Thanks
Carabine


#205

Hi Wom,
First i need to thank you for this Supershader i use it every day. Right now i started to light scenes with light object connected to plane instead of using normal maya arealights because i need to map intensity of visibility of reflected light to get nice reflections like HdrStudios softboxes makes. Everything looks nice but maybe not realistic, but i dont care, if is it nice then its ok. Only what i dont now is how to let light come only from one side of plane, like when you check cosine distribution whit normal area lights.
Thanks
Carabine


#206

Is the arch light something you guys would like to see included in mentalcore? Then I can guarantee support for all versions of Maya that MentalCore supports and will support as well as all platforms. MentalCore already has the ability to make geometry lights, but is the arch light shader specifically something that would be worthwhile supporting?


#207

Yes Corey.
On womArchLight important are cosine distribution, emission as watt candela and others, and would be great if we have a falloff distance, not as typical mental ray light with start and stop, but a falloff a la 3dsmax, you know what i mean?
Another one on womarchlight is “same intensity of photometric profile” if the area light change the scale size.

thanks, Dario.


#208

It would be great to have all that in one place.
geo lights in mental core already do a great job but they have two weak points imo. one is they take a lot of time to render and the other one is lack of ability to assign an alpha texture to control their intensity such as simulating a softbox light. other than that they are great from the the renders i got from them.


#209

I’d love to see womlights in mental-core.:thumbsup:


#210

I would very much like to see womlight inside of mental core.

We use the womlight in all our shots.

Many thanks,

Richard


#211

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