Release: wom_archlight 1.0 - physically accurate light shader


#181

Guys, my apologies for the delay in getting this updated to Maya 2011 (Craig, I think/hope that the conversion will fix your problem). Unfortunately I had a hard drive crash and have been rebuilding my system, which is why it is taking so long. Hopefully I will be back up and running in the next few days or a week and will be able to get wom_archlight updated shortly thereafter.


#182

ahhhh bummer on the drive crash! Anxiously awaiting the maya 2011 version, and thanks a lot for your efforts!


#183

Hey Wombat. No stress on this side. get yourself sorted before worrying about the update. Definately excited though. haha. Thanks again.


#184

Hello hello!

Any chance of being able to map textures to the geometry lights? I tried sticking a ramp or file texture into the Color slot of the Wom light, or onto the geometry but no luck. I assume the functionality isn’t there… yet? :drool:


#185

maya 2011 update pls


#186

I’m use the shader on maya 2011 and it work well, no crash no problems on my scene. What the problem on maya 2011 with womArchLight?

Wombat, for other release, is possible a falloff like 3dsmax? Not start and stop simple, but falloff. You know?

Thanks


#187

hmm… i do not know it works with 2011 also :slight_smile: let me try it…
Thank your very much for the info
ytsejam1976 Pls make a turorial on using wormarchlight shaders…
Iam follower of your blog :wink: it would be nice if the tutorials have some sound (not songs) may be explaining the back what u r doing… I tried to make what u did with mr sun and sky ( clouds) but failed) :slight_smile:


#188

Hey ytsejam1976,

"I have installed on maya 2010 and it works wonderfully.

I then installed it on maya 2011. So it actually does work it seems even without a conversion from your side, but i get block artifacts (black block as if it didnt finish the render. those blocks are random every time."

It gives artifacts when i render . i am using a dual quad Xeon on windows 7 . 64 bit with 32 gigs mem, and Gtx 260.

Any ideas why it would work n yours and not mine?
Thanks


#189

Hi wombat,

First of all I must say I’ve been waiting so long for a cheometrylightshader. Finally it’s here! Thank you so much. You must been working long and hard on this package. Hopefully autodesk will intergrate it in there next release, so you get some benefits from your hard work.

I tried to install them on maya 2011 without luck. It will be great if this package can be compiled for 2011 because of all the benefit’s maya 2011 has. For example: colormanagement and the nice layout

Jurriën


#190

Hello Wombat,

Any chance on an update of your shaders for Maya2011? That would be nice for the reasons Jurriën stated.

Thanks a lot,

Filip


#191

Hi, wombat,

Is this shader still being developed actively? I really hope we have an object light shader that can let us plug a HDR texture to make the geometric plane as an area light.

cheers,
Jason


#192

Hi wombat.
More time yes?
I have a necessity. A distance fallof for the womarchlight. It’s important really important for work, for controll some intensity over, on some IES files, and offcourse for the unnecessary rays calculation.
Not good the start and stop, i wish a falloff. It’s only a “wish” but really important. I continue to use your light shader for more controll, not use mia_photometric light.

Thanks in advance for your work.

Dario


#193

Hi,

I am experimenting with the wom object light shader for a project. I need to be able to use it interactively with IPR but it seems to just render black. When I try a normal render everything works fine, it is just when I press IPR.

Is this a limitation with the shader or am I missing something?

Is anyone able to use the object light shader in IPR?

I am using latest wombat shader on maya 2009sp1a - mental ray 3.7.21

Many thanks,

Rich


#194

Hello, I tried Wom_light_object and cant seem to get it to work.

I dont know if it is something I am doing wrong or whether it just isn’t working in 2011.

Can I ask what the difference is between this shader and incandescence with final gather?
I know it uses photon’s but am curious if anyone has any comparison images that show its benefits?

Cheers,
Lee


#195

it doesn’t work in 2011 for me also. an update would be MUCH appreciated.
maya just crashes at rendering, if the shader is used as light AND photon shader.


#196

One is direct lighting with control over sampling and the ability to use light and photon shaders, the other is basic indirect light.

David


#197

I hope it gets updated soon!


#198

Hi wom. Some upgrade news?
Take a look at this. I reproduce a render of this
http://www.treddi.com/forum/topic/79986-nero-amore/

with your womlight

It the only way to try to render good result. Threshold help a lot.

Uploaded with ImageShack.us


#199

Whilst we are hoping for a 2011/2012 release of this shader, will the mia_photometric_light do in the meantime ?


#200

Wow those are some amazing renders ytsejam1976. Excellent job, I love the leather shader aswell as the texture detail on the leather.