Hey Vegan, just curious, what are all the bones in the model’s mouth for? Wouldn’t anything in that area be better handled with pose sliders?
In Animation Master muscle movement moves in straight lines unless you put in additional key frames, using bones it is easier to make things move in arcs. The bones are actually moved using relationships that are controlled by pose sliders. The mouth control system on Bertram is based on the setup that Victor Navone came up with on his character for “Big Bang”.
Vegan, for an easy way to make bones disappear when needed, make a new on/off pose/relationship and select the bones you want to have invisible and hit the “J” key…then, when you want whatever group to disappear, you just turn on the pose.
Sorry I’ve been taking so long to do it, but, I have a tutorial in the works for Bertram’s face…hopefully, I’ll be done sometime this week. It’s been pretty hectic for me the past couple of weeks.