refrigerator in a desert (photoreal rendering)


#1

Hi guys. i just want to test some cool mentalray shaders on it(car paint shader, glossy relection). this refrigrator is in a middle of a desert. i want a final render looks like as a photo.i use maya 7. so i need your helps to comment it, so till shader setup.


#2

You didn’t happen to get this idea from Futurama did you? I really like the refridgerator model. Show us some renders!


#3

I like the detail on the upper parts of the model, the lighting doesnt do it justice though…something to keep in mind

i thought you cheaped out on the detail on the pipes too

looks good, keep it up :wink:


#4

Cool fridge!

The color rendering needs work. The shading is way off on the pipes, and the front door. You can see the pinched points of the vertexes and shading.


#5

C’mon send us some renders :slight_smile:


#6

Thanks a lot guys. iam not finish a modeling yet. its some test of a env. i want to make it hot and there will be a mirage in a back and some smear effect.


#7

nice, model is cool and the rendering is coming along, keep it going

edit: im checkin your other work and i must say that i really like it, specially that industrial thing, i’d like to see that one finished :wip:


#8

Very cool! I like the setup.

Can’t wait to see more! :slight_smile:


#9

^^ Im really liking it so far. Love the models, and the textures so far look really good. I think though, you have ur image too light, maybe lower the intensity a bit on the key light to define the object a bit more. Keep it up dood :slight_smile:


#10

looking good so far :slight_smile:

i’d have to agree that it seems a bit too bright…which looks to be making the fridge look kind if washed-out…


#11

Thanks a lot for your comment. iam agree with that.ref is getting to much bright, because it dont have any shader yet. what a bout a desert? its a hot desert with a sal and mirage will be add.


#12


#13

Looking really nice, i want to see this finished.


#14

It may not support geometry with edges that are used by only one face.

It may require water tight geometry where it doesn’t have any wholes in it.

I mean, in todays computer graphics world I can’t think of anyone who would write a program that worked that way with stencil shadows, but looks too me that’s what is happening.

Try capping all your wholes.


#15

Thanks.(mustan9) yes the thinks that you sed are right, i hope after all of this cleanup things its going to be ok.


#16

In a quest 3d when i use a low poly or simple object to cast a shadow instead of a high res,and then hide a low poly,there is no shadow on a high res poly. because low res poly is on top of the high res poly and high res poly dont cache any shadow. what should i do?
anothere thing. consider that i dont want to use a low poly method for a shadow casting and my high res poly is clean and there is no open or overlap edge, but in a some area that one poly casting a shaow on it self or another poly, shadows becomes black. what is a solution for this problem? thanks.


#17

some snapshot.this are realtime with quest 3D.not finished yet.software render will be difference.


#18

this are some new snapshot of this projects.its not done yet, i dont bake a env yet and lots of othere stuff will be add.(real time)


#19

Ok. after a long time. i was busy for a while.another snapshoot.this one is bake in mental ray and then render in maya(mental ray stand alone) there is a link to download its 360 degree camera rotation animation on my website

Quick Time - 3.2 MB
http://www.ali-rahimi.net/animation/x-fridg-1.htm


#20

that is absolutly amazing, i love the renders and the model.

I would absoulty love you if you could post some info on the material, it is perfect.

thanks
mike