Probably an easy question but it’s doing my head in.
Bog standard setup - using shuffle nodes to merge (plus) passes together etc. and it’s all working correctly - except for the refraction.
When I add the refraction pass it makes the refractive materials (glasses in this case) super “bright”. Like almost pure white. What on earth am I doing wrong? It looks identical to the beauty except for this problem.
I don’t need extreme control so using the raw passes isn’t required - a simple refraction pass should work when used in conjunction with the others though? Am I missing a step?