Mkay, I’ve got a softball to throw you guys.
I’m setting up a scene that will require one object to reflect a series of light-emitting cards, which I’m using maya Surface shaders for. Here’s what I get out of Maya Software Renderer:
When I switch to mental ray, this is what I get:
I don’t want to lose that detail when I reflect my objects – I must be missing something super simple here! I’m sure Master Zap could explain that this is how it’s supposed to look…
Thanks in advance, folks!