Is there a way to reference an external rig ‘model’?
I have an incredibly simple ‘rig’. Like a car, for example, it has a body, suspension arms, and wheels. The rig is animated, but not rendered. Instead, rim, body, and tire choices are rendered as children of the rig. We are building up a large collection of rims and body parts and the scenes are getting really crowded; as I add passes, it’s getting exponentially slower. Changing the active pass now takes more than 12 seconds.
I want to break the scene up into several scene files. The problem is that the animation is not finalized yet, so any change in animation would require going into each scene file and pasting the updated animation onto the rig. We may end up with hundreds of scene files.
Is there a way to animate and export a rig, then import the rig and enslave meshes to it? That way, I could change the animation of one file, and the other files would update automatically, like a referenced model.
I tried a referenced model, but it won’t let me attach the element parts (rim, for example) to the model/rig because the model’s hierarchy is ‘locked’ (understandably). But if referenced models exist, so must referenced rigs, right?
