Hi everybody, i have a little problem with reference object. The first time, i reference only the model into scene, create bone and rig for it. Then they want to put the skeleton along into the model. I do so, and next time, when i re-reference the model scene into the rig scene again., meshâs position is a mess up, not like in model scene.
Even i had clean up the rig scene, but nothing change. Thereâs a node connect to the shape mesh call deformed. I donât know what it is, and when i try to delete it, the mesh texture is gone.
Here an picture. Anything would help. thanks


