Hi, i rigged a model that has multiple hair systems, lattices etc. Then i duplicated the original file several times, opened them individually and made some geometry/shader changes to break them up a bit, they still look the same, but some few subtle differences.
Now im on my main environment file, i started referencing the different files. The 1st one works fine, as soon as i reference the second “clone” the dynamics start behaving bad and the lattice deformes on translate.
As soon as i remove the 2nd reference, the 1st one behaves normally again.
Any ideas why this is happening?
I`m using maya2010.