Under a tight deadline and sorry about this question on something that seems pretty trivial. Not finding an answer for it, however.
Under a tight deadline and we’re working on an animation where we’re showing a spot of powder moving around inside of a vial. Not a closeup shot so we’re using just an alphad texture with animated coordinates on the texture tag. Works great with a standard Cinema texture for preview but there doesn’t seem to be a way to keep the Redshift texture from tiling. How do you set a Redshift texture to not tile? See attached, hopefully I’m being clear. A little loopy from crunching.
Have to uncheck Wrap U and Wrap V in the texture nodes.