Red9 Studio Pack - New Toolset!


#1

I’ve just released the first version of the Red9_StudioPack and thought you guys might be interested. The Studio Pack is designed to improve workflow for animators and riggers based on years of professional experience. The pack is all Python and validated on Maya 2008 upwards.

The Node Searcher and LockChannels are aimed at the Technical Animtors amongst you. A full PDF help doc is included and video tutorials are on the way. 

This is a complex pack and I've tried to make the UI as simple yet powerful as possible. Most of the Anim Functions work on either selected nodes or full filtered hierarchies. The filtering is what gives the codebase it's power and is worth looking into if you're a Python programmer.

All feedback very welcome.

Red

Download from: CreativeCrash:

[email]rednineinfo@gmail.com[/email]
[http://red9-consultancy.blogspot.com/](http://red9-consultancy.blogspot.com/)


[b]Main Features:[/b]

[b]NodeSearcher:[/b]
The NodeSearcher and the filterNode Api search code is the backbone of most of the studio code. The main functionality is an Intersection Searcher that runs 3 different filter function methods. These act together allowing you to find exact nodes either within complex hierarchy structures or at a Scene level.

[b]Animation Toolset:[/b]
This toolset is aimed to speed up animation workflow through simple yet powerful functionality. Many of these are tools which are sadly lacking in Maya by default, require custom scripts to achieve, or are implemented so basically that they're practically useless.

The Animation UI currently supports 4 core functions although this is expanding rapidly:

[ul]
[li]Copy Keys - Copy Keys between selected nodes, hierarchies or Character Sets. Very powerful but simple UI[/li][li]Snap Transforms - Snap transform nodes together, either selected nodes, Character Set members or carefully filtered nodes using the FilterNode calls. Capable of snapping full rig data over time.[/li][li]Track or Stabilize – Either track objectA to objectB or stabilize objectA keeping it still regardless ofanimation inputs. This now supports Component level tracking.[/li][li]TimeOffset – Offset animation data, audio and clip times in one go. Either at scene level, orselected nodes.[/li][/ul]Lock Channels:
A useful yet simple way to manage standard channel visibility for hierarchies. Very useful for riggers. Hopefully this is self explanatory.


#2

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