Red Cloud - Low Polygon, Sung-wha Jung (3D)


#21

Could u show a wireframe and a texture layout?
Sure can learn a lot from these.
GREAT WORK!


#22

very nice, i too would love to see a wire frame, maybe a close up of the face too. again nice work.


#23

pleeeeeease - show us some more pics - its not very often i love a pic so much that i really want to see more. Just having 1 pic of this is a damn shame


#24

i agree Andy H, can we please see some more pics, maybe some wireframes or maps

thanks loads


#25

We are begging you to see the wire and unwrap! Plz… :cry: :banghead:


#26

This is so great!!! This is one of the best model I’ve seen in this year.:applause:

By the way the link works for the Netscape but not for the IE why?

Anyway excellent texture work and modeling:thumbsup:


#27

http://sceney.cafe24.com/tex.jpg

Texture & UV (edit link)


#28

Thanks :thumbsup:
Do you have any more pics of the character in different poses, or in the default pose you rigged her in?
The more the better!


#29

there are korean guys who tear a lot !
(don’t know the right word but I just want to say that it is amazing !) :applause:


#30

Wow…I can´t stop looking at her! She is sooo cute!:love:And beside that she looks though too! Great work! Would like to see some more renders of her!


#31

I agree with Andy H on this one, 4 stars from me, this is not average stuff obviously.
Everything rocks, from the style to the design itself.


#32

very cool !!!
plz show us some more pics !


#33

very cool !!!
please - show us some more pics.


#34

wow wow wow wow wow wow wow wow wow wow
thats amazing, id love to see her in action, nice too see a female acually wearing armour yet still showing a lil skin


#35

Man the armor rocks dude. Nice! Seeing her in action would be sweet.


#36

:thumbsup: I like you texting.I want to study low polygon modeling.
And keep going this works.


#37

it looks like a squaresoft design , good job!


#38

great stuff, any chance for a wireframe? love to see how the topology was put together


#39

Very nice work. The UV map is really clean and precise. GREAT details in the armor. Looks really good on the 512. The work I do is restricted to 1 - 256 map per character. This image is a great example of how much a larger texture space can help.


#40

wow! this is fantastic. I love the model- she’s hot. concept is great and texture. good job