hi there,
maybe you think it’s a silly thing, but currently I’m trying to recreate the render/light setup of the Rhino 4 splash screen (or Help > About Rhino screen if you want). I have a project with similar, porcelain-like objects and I like very much this kinda studio lighting and the depth of Rhino Logo scene, so I try to learn something from a properly set render for later use.
so I’ve been playing with the lights and partly have some success, but something’s missing I see that, but can’t figure what.
I post two images, one from the original render and one of my tryings.
original:

and this is mine:

as you can see the two setup is similar, but not the same. I think I’m very close, but somehow the details are missing from my render (like at the nose area of the rhinoceros). and I miss that depth and contrast that the original render has.
I’ve played a lot with the lighting, but the closest setup is this so far:
- a self illuminating circle plane above the rhino to make the “light source reflection”
- a rectangle light above the rhino
- a fill light (point light) in front of the camera, to soften the shadows
- I rendered in Flamingo Raytrace, with ground plane enabled
- the material is a simple white with a little reflection + self illumination
so my questions are:
do you think the original image was rendered in Flamingo Raytrace? or it is Photometric? or a completely different software?
did I set the lights correctly? I mean, should I use different light types or is it ok for a scene like this (rect light, point light)?
how can I get those little details the original image has?
what settings and light/material/render setup do you suggest?
thanks in advance, every help and suggestion would be appreciated!
cloud
(the rhino logo object is in [YOUR RHINOCEROS INSTALL DIR]\English\Tutorials\Sample Models\Rhino Logo.3dm in case you want to have some try with it)
