recreating blendshape targets from mesh


hello all!

i was wondering as i remember that there is *but cant remember where to find it! a mel script that allows for the creation of the previous target shapes from the original mesh.

please advise where i can get this script, as it is very important at the moment for a
mesh that i want to create out all the blendshape targets and make some changes again…

thanks in advance,


documented for posterity—

its called extractBlendShapes

search and ye shall find



I like this one

Its pretty old now, but last time I tried it still worked.

– David


I use this mel too…

Though sometimes when you screw around you get awesome Polish names in your scene…


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