recognize human modelling


#141

I forgot to mention before: (while you’re working anyway on the nose) the tip of the nose is wider in x axis (see front view).
And I’ve checked the 3/4 view regarding shifting the bridge of the nose upwrd: it would be also there a good correction.


#142

i am afraid this time may be disappointed
it is really hard to get the 3/4 view and top view match
i move the eye front but the 3/4 position is not wrong
the nose i make it a little bit smaller , and scale it at x position
but it is too small at 3/4 side

and about point C , as zonaka said ,really difficult
i have move the lower jaw at z-axis, but seems not work
move it at the z-axis, the jaw will fat

only the mouth which is a bit better for make it more volume
:cry:
front
side
half side
top


#143

I dont post here much , but you are doing great with this!

I think however your position of the ear is too high, if you look at some of those side views in relation to the eye and nose - the ear should be lower and maybe rotated slightly clockwise looking at the right hand side of the face.

Its coming on great though, keep going!


#144

(when i tried first to post, CGTalk seemed to suffer a server crash - hopefully not because of your large thread :wink: )

[paintovers removed]

  1. Nose is too low again compared to the 3/4 and side view, but almost ok in frontal view. Nonetheless I would move the nose up to match at least the 90° side view - the nose tip slightly more than the side of the nose.(i’m not 100% shure about this tricky problem, but escpecially in the 3/4 view it would be more Erika-like IMO) Shape of the nose tip should match that side view too and the area between the nostrils should be wider (see frontal view).

  2. Bridge of the nose is definitely higher and its curve between the eyes is slightly more in front - i would follow here the side view too.

  3. You pushed the chin in this last version forward, which wasn’t a good idea. I guess you wanted to get that rounded Toda chin, but it’s the wrong way IMO. Should be softer rounded in side view. btw: Erikas rounded chin will be hard to do with the current wire. All poly lines are curved upwrd there, while Erika has a down curved line right under her lower lip (like most people).

The side of the jaw looks better now. That area is very sensitive to the structure…

To make things easier: I think we don’t need the view from above for the moment.

How is your energy doing, and what do YOU think about the model?


#145

thanks again zonaka

  1. for the nose, in fact, i haven’t move it at y pos, things due to that happened is due to the lower jaw which i closed the mouth
    paint

How is your energy doing, and what do YOU think about the model?

in fact there is no energy already, just continue because don’t want to give up
i think the model is still not satisfy, still can not get the character. but i still finding what’s wrong


#146

thanks
for the ear , zonaka have his point at the front view, so i just take his advice


#147

i always have the feeling too the ears are too high. But Erika has very high ears indeed. Perhaps the ears of ianlai’s model look higher because they aren’t long enough in the y axis.(?)

[image removed]


#148

the nose is the same Y as this , i haven’t move it
camera correction
what’s happened?


#149

Yes i can see the reason, but what counts is the overall impression of the whole face, not just the upper part. :wink:

I’m shure you won’t give up, not when being almost there… Make a pause for a few days perhaps, and forget everything about modeling Erika. Sometimes it’s good to take a break to get new energy. Why not?


#150

then u still prefer make the nose higher?( i am really afraid and tried since it is a previous nightmare )and it sounds getting smaller and smaller …loop

i also want to take a break but don’t have anything i can do
i can spend an hour to watch a movie as a break but i really don’t want spend a few day it is difficult for me


#151

The nose was too low already there. This happened possibly with the last adjustements of the proportions with the new frontal photo. The lower half of the face became shorter by lowering the eyes and your render had to be rescaled to match the photo. But don’t care about this. The position of the eyes is correct now - and the last minor adjustements are just peanuts for you :wink:

And yes, i would do that (hopefully last) nose lift, escpecially lifting the bridge of the nose.

About the break: a possibility would be also to work on an other 3d project for your portfolio. On the other hand i think your model is ready in a few days to start with the textures and hair. That will give your model more realism - and more energy to you. But a movie inbetween is always a good idea… :slight_smile:


#152

i have taken zonaka advice about the head shape
make it smaller and rounder
i make the nostril part finally match the side, but the nose tip and nose bridge(the nose between the middle of the eyes) still can’t meet.
but they should be ok at 90 degree side

another point i noticed but haven’t touched is the asymmetry of the left eye(the left part of her eye, not our left part) which should be closer to the nose (x-axis)and larger .i haven’t moved it because it is convenient for using symmetry

about the texture, i paint them like air brush texture,haven’t use the photo one, it is quick small to paint the lips so it is not details(the texture include the body part, the head is just part of it) need to remake the unwrap latter which is quick trouble:cry:

in fact still haven’t trouble in modeling , still cannot make it better
so just want to concentrate at the modeling part first, but feel free to have comment on anythings

front
side
half side


#153

Hi ianlai
Nice changes!
Just two little suggestions:

[paintover removed]

  1. I gave you a bad advice about the chin: it appears to be somewhat too much in the back now. check perhaps the other reference photos in side view. Like this one:
    http://123go.dothostpro.com/images/jp26/7.jpg

  2. Erika’s nose tip is slightly rounder imo (just a small corrections at the lower part of the nose tip).

You’ve got more or less the same outlines as the photos show. At this state i think it’s time to get more independent of the photos. Follow more your impression of the face. Just an example: if you have the feeling the ears are too high, change it; if you think the eyes are smaller, do it, regardless of a single photo, but matching the most other ones. I had quite similar problems with the front of the Maserati shown in my portfolio. When it finally matched perfectly one photo, the shape was wrong on the other photo. Then i started to follow my impression and it got better immediately. A car has a fix shape, while a face is changing - it’s even more difficult (respectively impossible) to match all photos.

And last but not least i’m shure that hair will raise the likeness very much.

Keep up the good work!


#154

Hi Ian,

Nice to know you been working really hard & the effort are showing in the results. :thumbsup:

As for your earlier question,
I just got back from my field training (yesterday night) & have a very good sleep, on a bed of course. I have so many aches in so many areas, that I didn’t bother to count. Hehe

I am pretty excited this weekend as the Premier League start today, & I hope my Arsenal get a good start at Goodison park.

Ian, you are from Hong Kong? I heard people there are also very passionate about soccer, its it true?

Keep it up ok. :thumbsup:


#155

hi zonaka

i think u are right , i am trying to make the camera to match the new reference with difference angle and your opinion and experience is very useful for me (Follow more your impression of the face etc) I am trying to do it

i also need to remake the hair since the top of the head change significantly, need to remake them later

no update today

hope u have a nice day


#156

hi PKD

most of the Hong Kong people (man) like the Premier League , they are crazy about this event
but i am not so interested in watching football match (it may be a bit strange for a boy)
so just doing my WIP

hope u can have a good break and Arsenal win
right :beer:


#157

Can’t wait to see your model with hair! :slight_smile:


#158

i used a new view to check with the model
i move the chin a little larger(longer),the nose move a bit

front
side
lower side
reference

although the reference stated that it support photometric light,the hair is quite strange for using photometric light . the two photo are all the same except they are using different light
area lightspot light


#159

I like very much the precise work you are doing - the view from below is matching quite exactly the ref photo!

[paintover removed]

mouth texture: (according to most photos) colour of the lips is too strong. should be brighter and slightly more blueish (lip colour above is corrected separately).

shape: the only thing i’d suggest for the moment is about the neck. The head appears to be somewhat pulled back. i think it’s caused because of the thickness of the neck (in x or z axis, or both?). The difference is obvious also in above comparison.

hair: i can’t help you much technically with the hair. the major difference in your pictures is the shadow on the skull, visible through the hair: much stronger with spot light. perhaps it won’t be visible that much with darker hair colour.

Good work, ianlai!


#160

thanks zonaka

the texture, i am just wondering should i remake the texture again using the photo one?
but it is frustrated to remake all of them(include the body)
i am not sure about the bluish color u mean about the lips? i understand it is just a bit so it is difficult to see

the neck , i haven’t check it thanks for pointing it out

the hair , i am not sure using the spot light one or the area light one
i personally prefer the spot light since the result is better(just i think),but the model is using area light
the hair will be composite to the model in PS as post work

PS how do u paint the above one, u adjust the color darker?

thanks again zonaka