recognize human modelling


#121

Yes, it’s better, but rotate it downward a bit (while moving it a little higher) - the photo is taken from slightly above the eye level.

CORRECTION: No no, it’s very ok! (I’ve done a mistake in PS) Perspective is good - use it, it’s better than before! :slight_smile:


#122

thanks zonaka
but i need to make the mouth close again for the new front view


#123

ok, may be close the mouth just slightly, the lips very relaxed.


#124

2 weeks. :stuck_out_tongue: Maybe 4- 7 days will be out on the field. Its tough, & physically demanding as well. Its good to meet up with old friends though.


#125

sorry for the late update today,
i finally make the mouth for the front reference
i think the eye is a bit big now since i move the eye and the nose together downward
i haven’t move the ear up because the side reference
the jaw is a bit small at x axis but it match closer to the front

front
side


#126

what do u need to do ? i am not sure about what to do on duty


#127

Hi ianlai
The new eye and nose positions look great in front view, and the jaw doesn’t look too narrow IMO - it’s ok in front view. The ears should match the photo also, at least almost (red mark). The head on your side ref is turned up a little bit (and taken from slightly below):

[paintovers removed]

Head size:
When looking at the 3/4 view, i have the feeling the head is somewhat large in z-axis.(?) Perhaps check that with the line painted on the photo.

About the final mouth:
Personally i would prefer those very relaxed sexy lips in the front view i used with the grid. In the new ref photo she’s pressing her lips a bit together, looking somewhat unhappy. But everyone has different preferences - do what you favour.

Size of the eyes:
Eyes are very small on the new frontal view reference. She is closing them a little because of the strong light. I would follow the eye shape of the other photo i mentioned before. But perhaps you’re right - they could be slightly smaller.(?)

Camera in 3/4 view:
The camera of the 3/4 view isn’t that good to compare with the photo - it was better before (sorry for the bad advice yesterday). If you could use the camera before and turn it just a very tiny little bit downward? (or keep the old version)

Keep up the good work (but don’t forget to sleep!)


#128

thanks zonaka
i am not sure about the camera u mentioned
the latest side camera u see is updated
do u mean the camera at this moment

08-08-2009 08:36 PM ianlai i have said that i changed the camera for the side a bit
i moved the face back a bit and seems quite thin
should i used it?
side

 "turn it just a very tiny little bit downward"
  u mean point the camera downward (move the camera upper?)
 just want to confirm
 
 i will have a sleep thanks i am afraid if i bother your weekend 
hope u not mind

#129

You don’t bother at all, ianlai! It’s fun to see you working - I’m learning too by comparing your model with the references, trying to find solutions to improve it.

Here the suggested corrections shown on the

new

render:

[paintover removed]


#130

update the camera, but seems still not good
so i use the previous camera
i make the eye a bit smaller, seems more natural
the ear move up and smaller
for the mouth , i close it just for checking the lips and chin position, so its not matter
(i edit the post and the side is the previous camera)
front
side


#131

Well done, ianlai!

Proportions in frontal view:
Everything looks more or less ok. Eyes are just a tiny little bit too small. Ears are ok, regarding the different perspective. Except the eyes no suggestions for the moment :slight_smile:

Camera (3/4 view):
Much better (for me ok). I think you turned the camera in y axis into the wrong direction, but it doesn’t matter much. btw: I believe the focal length is somewhat wider(smaller value in mm), according to the alignment of the eyes and lips. But don’t care much about the camera - it’s usable as it is.

Shape in 3/4 view:
I think you should concentrate now on the shape in the z axis. Proportions look much better also in 3/4 view, but there are still minor problems with the nose. The sides of the nose (and the area around them) are too low and too far back compared to the photo. (i checked also the frontal view: it’s ok to lift them a little bit). But don’t touch the tip of the nose - it should stay where it is! Meaning: the nose is too large in z-axis right now. Nostrils should be smaller too (follow the photo exactly).

Paintover (size/shape of nostril not corrected):

[paintover removed]

Neck:
I have some suggestions about the mesh of the neck, but i don’t know the relevance of the neck shape in your final presentation. Is it important?

PS: hehe - i was just reading your last reply again, noticing you used the very same camera again. In this case: the suggestions concern the old camera - hehe


#132

Well done, ianlai!

Proportions in frontal view:
Everything looks more or less ok. Eyes are just a tiny little bit too small. Ears are ok, regarding the different perspective. Except the eyes no suggestions for the moment :slight_smile:

Camera (3/4 view):
Much better (for me ok). I think you turned the camera in y axis into the wrong direction, but it doesn’t matter much. btw: I believe the focal length is somewhat wider(smaller value in mm), according to the alignment of the eyes and lips. But don’t care much about the camera - it’s usable as it is.

Shape in 3/4 view:
I think you should concentrate now on the shape in the z axis. Proportions look much better also in 3/4 view, but there are still minor problems with the nose. The sides of the nose (and the area around them) are too low and too far back compared to the photo. (i checked also the frontal view: it’s ok to lift them a little bit). But don’t touch the tip of the nose - it should stay where it is! Meaning: the nose is too large in z-axis right now. Nostrils should be smaller too (follow the photo exactly).

thanks

do u prefer the previous larger eye?
i think it is a bit large

for the camera, i really tired about rotate it to get the correct one
the lens is 190mm and 10deg FOV

for the nose i will check it

for the neck
you are free to give any suggestion, i have the body part too, but it MUST BE not as good as your anatomy:cry:,
just want to concentrate at the face but i am pleased to listen to your suggestion about the neck

thanks zonaka:cool:


#133

Eyes:
I like the new smaller eyes, but they are slightly too small, especially in the x axis.

Camera:
I agree, keep that camera as it is.

Question:
Could you do a render like this with the next update? (to see the position of the eyes) Thanks

[image removed]


#134

Ok, i keep it simple about the neck: click here


#135

i have made the eye a tiny little bit large
the nose of the half side seems a bit large
front
side
half side
top
wire


#136

hey ianlai, very cool work! :thumbsup: i have to leave now, but i will post my comment in a few hours. You are right, nose in side view looks quite upwrd. At first glance i would say the curve of the tip of the nose is too pointy - should be possibly more rounded(?).


#137

see u later

i make the nose lower(z-axis) but it affects the 3/4 side and not match
with the reference
i am not sure about the eye but i think it should smaller compared with the reference

front
side
half side


#138

Hi again. You have done a very good job already! I really think you’ve got the breakthrough with the proportions. A view more detail here and there and Erika is ready for texturing and hair.

Thanks a lot for the new view. The z position of the eyes of your last version wasn’t 100% the same as on the 3/4 view reference, and I was hoping to see the reason when viewing from above.

[paintover removed]

A: Red area should be moved slightly forward. The center especially of the upper eye line should be curved out more. (i know it’s always a problem there because of covering the eyeballs) Evtl: the skin around the eyes isn’t thick enough.(?)

B: Cheeks are rounded too much now (x+z axis).

C: A difficult area (i always have troubles there too). That concave curve shouldn’t be visible in this view. The reason could be that the jaw line isn’t sharp enough there. Correcting D will also help with this problem.

D: Blue area needs more volume.

E: Lower lip looks very pointy at the corner. Beside the outline it could have more volume there too. (If you want to open the lips again, check this later)

Suggestions about the nose:

[paintover removed]

:beer:

PS: I’ve just seen your update of your last post. My suggestions concern your original post!


#139

thanks zonaka welcome back

about the nose , i have question if i move it and it does not match the 3/4 reference. Should i just forget about the 3/4?


#140

No, not at all. That 3/4 view is a very reliable reference. But you don’t see the upper part between the eyebrows there anyway. And (as i remember) the lower part will match that ref also after the corrections (hope so).