recognize human modelling


#861

nice PO
i am not insisting using that BG
may be use another similar mood

about the stripes , this part i can’t sure, may be the quality of FG (mental ray )
shadow quality i am not using high quality
may be the AA setting too
the render time is 1 hour now so i don’t use high setting, but i will try to figure it out
use it until the final render


#862

Ok, but you should give it a try with high quality rendering once at least to see details on the skin. Maybe when all lights are supposed to be ok…

Concerning the BG: It isn’t that important what photo you take, because it will have to get somewhat blurred anyway, and all you need is a bit greenary plus the correct position of the sun. So perhaps even the current one can get blown up…

edit: btw, the arrangement of the BG (as shown) is quite ideal IMO, especially to have some stuff behind her head and less stuff at left… the only minor problem is the distortion on the top of the trees, but it’s quickly corrected.


#863

light test

i fix the stripes and the shadow problem on the face
actually it is not relate to the render, it is the shader problem
spend me 2 days to fix find it out

after this, i think about the lighting color, i think i don’t want the orange tilt color
it is romantic , but it is sunset feeling more than morning, moreover i think i want to show the skin color (texture)naturally . i also can’t change the sun light kelvin or color

so i try to make another better sunlight, only tweak the sunlight, find a better position without making too many shadow of the window frame block on her face

the fill light is similar to the setup previously

thank again for the PO


#864

Nice result! I like it very much. A cool detail also the shadows thrown by the lashes, something people hesitate to do in 3d, but such ‘imperfections’ add a lot to realism. Also the mouth is nicely ‘modeled’ by the light now. Oh, and that very strange highlight on the backside of her thigh is gone. Well done! (but be prepared to need some little adjustments when having the BG…) The only minor issue i can see right now is that ‘dirty’ shadow stripe on her shin and the forearm (it wouldn’t bother at all when having a warmer colour - but you could fix that also when doing the final retouching).

As the very next step i’d suggest to take a close look at your window frame (even before adding the BG or before taking a look at some of your material settings - like those harsh silk reflections for example). All parts of the frame look much too thin, needing good refs. plus also some details then, but important is to have the final thickness now to see the exact shadows on the girl. Search for old French or English windows for example.

Superb work! :thumbsup:


#865

i am glad u like the update
however i think the shadow of the lash is too long and sharp, make the face hard to recognize. there is no solution to remove it as i research because it is not a simply object or atmosphere effect. i will find a way to remove it

the dirt shadow, i may entirely remove the window frame which is not visible on the camera.

the window frame is nothing surprise, just come fromthe same old pose reference
just want to as lazy as possible .how about another one like this


#866

Hi ianlai,

it’s great to see how this one evolves and improves! And the different steps you take to get to the final result - will looking forward to it! You went a long way and kept at it. It’s good to see and I can learn really much from this thread, so thanks for sharing and also thanks to zokana and PKD to share there knowledge and helping with good suggestions and even reference search!

I will follow this thread, I don’t wanna miss the final result!
How do you test lighting, when your render time is already over 1 hour? I fear that my system might not even be capable of such a scene.

I would appreciate it if you and also zokana and PKD could drop by in my WIP thread (http://forums.cgsociety.org/showthread.php?f=43&t=1070272) to give some advice and make suggestions.


#867

Credit have to go to Zokana. I did not do a faction as much. Also credit to iailai determination.

Anyway, I wanted to reply yesterday, but my PC acted up. I think the last lightning test is nice. I think its almost there.

Cheers.


#868

light pose
background (HDRI resize jpg)

i do a animation to check the position of the better position of the sun
remove the window pointing at the foot sole, the shadow of the frame block the face and quite dirty. this lighting is more favourite to the leg. no unnecessary shadow block the face.

the BG i change again, because when make the exposure of the BG brighter
the orange can’t be removed. actually i think that is street lamp. when start sunset, it turn on. if i move to other view it only get some tree.
i tried many BGs , some with a afternoon exposure, the hard shadow on the BG not match my lighting.


#869

Personally i’d prefer the previous BG with having something behind her head. The current picture looks a bit like being on a house boat in Alaska or Finland, the Japanese girl hanging around while being on holiday. A problem is also that the sun is shining from the right on the new photo (also the sky is brighter at right).

The windows look home made, very much like you didn’t check any references… Haven’t seen any windows yet, which open to the outside. And the sides of the frames are still very filigree. Getting good windows is a question of not more than 1-2, max. 3 hours of modeling, so it’s difficult to undestand why you don’t try to get the very same realism as done on the character. (just my honest opinion, without being “disappointed” or what ever)

And yes, the girl is getting brighter again without having much reason for that…


#870

I do not what you mean, but in many parts of the world, its not uncommon to have windows that open to the outside. In Hong Kong, where land is limited, & most people living in small apartments, windows opening to the inside would have eat into the already small space. Also Hong Kong is prone to Hurricane, & a window that open out may make more sense.


#871

what is the problem of the original window frame ?
i mean her pose reference
the frame in the middle is really thin .

i think i check some references ( i search french window)

window 1
window 2
but i think not the problem of checking reference, it is more like what i should find

the original BG, as i mentioned, i can’t remove the orange light
so when the brightness of the sky become a afternoon, there should not get such a orange light there.
the current BG u are right about the position of the brightness side of sky

how about these 2
beach
this one there is some combining track on the left side of the beach
grass
this one turn the brightness may be not bad


#872

zokana help me alot with patience. sure credit to him

i think it is hard to tell u how to improve, this title is too abstract and wide . just like the question how can i be rich. may be u need to find a more specific example. in my case i am learn how to improve by this project

the lighting is just like pay to buy a better computer. may be i am not good at lighting so need to spend more time. though there are may parameter to reduce the time. smaller render size for a overall lighting test, lower AA , lower shadow sample etc.


#873

Hi Ian, you have to be a little more observance. I checked the window you created vs the French Windows reference, & I can see quite a lot of differences. The window in your references may look simple, but there a quite a bit of details.

I will point out a few.

  1. The reference window frame is a double glazed window, yours is a single layer.
  2. If you do a x-section of the matching frame (the one that is not open), there are some profile, which in yours, its flat.
  3. the + frame end uninterruptedly, while a normal window, it should be joined to the end frame.

#874

Oops, i didn’t check the windows on your original reference with Erika. You’re right that the grid is quite thin there (while the frame is a lot thicker…). The problem there is that i have absolutely no idea how that window opens (it’s probably a sliding window, similar to the US types). But important is when building a 3d object to clearly know how it works in reality. So if you know how that window opens then fine, build it, but do it correctly.

The first French window you’re showing is opening to the outside, which is very rare and explainable only with having a private little garden outside (not a public place). Windows generally open to the inside. (The reference is otherwise not bad, but you have to imagine the other side - or… ok, show a window opening to the outside, but i’m sure that people will notice that…)

The second ref with that overexposed French window is totally useless.*

Concerning BG: personally i’m not convinced that it isn’t possible to remove that stupid red light, but ok… The thing is that all the other photos you’re showing aren’t truly ideal. The sand beach you would have to try first to be able to judge, but having something behind the head of Erika wouldn’t be bad. And the sun shouldn’t be in the picture (regarding your lighting). The grass thing has a completely different mood and a road leading right to the window doesn’t make much sense.

*: googled for “fenster” (window in German) and got already a possible ref on the first page:
http://www.sulser.ch/images/foto_produkte_fenster1_g.jpg

then i searched for large size only and got this right away:
http://schreinerei-leutenegger.ch/pic/fenster_gross_2.jpg

made then a quick search for “fenetre” to get some French results: (ok, it’s rather blurry, but usable and already not bad as result on the very first page…)
http://1.bp.blogspot.com/_r7qPK3cuucg/TNqmjcWii1I/AAAAAAAAF14/vHxYbpQJrNQ/s1600/Vue+sur+Mer.jpg


#875

^
I need to correct you my friend. In Singapore, where I came from, windows generally open to the outside as well. People will cry (as in angry) if their windows open to the inside. Like Hong Kong, we also have space issue, so its slighting windows, or windows open to the outside.

Yap, and windows are normally single layer also. Of course now, my windows open inside, & upwards (typical German windows) & double glazed (newer ones are triple grazed), but windows opening outside is not really the norm worldwide. Just for information only.


#876

Yes, i’ve seen that (did some search for Japanese windows as well) and found this rather European looking Japanese window:
http://ak.buy.com/PI/0/1000/231799213.jpg
(i’m just wondering: how many accidents happen per year in Singapore with people falling out of their windows in the morning…?


#877

I think this picture answer your question. Its a requirements in apartment to have metal frame on the windows. This frame can be open with a lock.

But yes, many people die every now & then, from falling out of windows, apparently to clean the outside of the windows, which can only be reach…from the outside.

You made a very valid point that I did not even think about.


#878

light pose

i changed back the BG , remove the red light, but can’t touch the HDRI
the last 2 background ,apart from the problem zokana mentioned. the problem is more from the perspective, not a plain view, too converse. don’t know how to fix it .

i check the window again , i like the thinner gird for better viewing of the BG
the window frame is thicker(depth), may be need a handlebar (how to call it?) for closing the window tightly


#879

Stunning work though the right sheen looks a bit waxy to me as does the lower part of the left upper arm.


#880

That bg does not go very well. The perspective is off, the horizon line is too low and there is not much sunlight in it.
Maybe go with something along the lines of this at least perspective and lighting wise.