recognize human modelling


#821

do the 2nd version u think it is better to be more reddish?


#822

Yes. The hand looks not only more yellow now but also somewhat bloodless, compared to the rest. >> I meant to apply even more red to the second version (the value as mentioned before).


#823

finally
head
pose

enjoy


#824

Wow, world of difference since I last check this thread (at least a year or so!). The hand looks almost real.

The posed picture is very nice!

Just some comments.

A lot of details seems to be lost in the posed picture, or the posed picture is just a preview.

Not feeling the hair, as well as the trees in the background. Maybe these are just placeholders?

The dress can be further improve, its a lower level than your character model at the moment in my opinion.

There is also no bending line (crease) on the right knee. Did you use Ambiet occlusion or similar, as the seems a lack of contrast (between light & dark areas) in the character, making the character looks rather flat.

Also, she looks not as much as Toda now, did you decided not to have a look alike at some point?

I will be watching thios thread closely now.

Keep it up. :applause:


#825

Excellent work!

You just need to get the light right with that environment now.


#826

Oh good, very good! And also her little négligé is very well done.

Some crits (in case it’s final, but not the final final):

  • First of all her eyes - raise them or turn them - do something. One might get confused when a girl is starring at one’s crotch. :blush:
  • camera is fine, but imo the format is too wide, having somewhat too much empty space at the sides.
  • lighting is basically ok, while there are some troubles with brightness. Either dim the light inside the room or outside, but both together are giving a rather uniform brightness. The light coming from everywhere is also taking the details on your greatly done model. An other problem is that sunset, looking obviously pasted somehow into a daylight scenery - that yellow light under the trees is looking more like having a party out there.
  • the hair is very nice but washy. Try to get it less blurry - work on it in PW if there’s no other way to get it sharp. Oh and yes, that sharp ribbon in her hair is seemingly PW with the blurry hair.
  • Beautiful necklace!
  • some more folds would be nice around her lap (also to have a variety of the density of folds)
  • the girl is floating above the floor (her buttocks)
  • skin is rather silky with this reflections, looking almost like when wearing tights. Try to get slightly wider reflection areas (but adjust the lighting first).
  • a last one (concerning PKD’s crit about the likeness): try perhaps to accent her eyelines (lashes and some cajal).

But nonetheless very well done so far, ianlai!

Superb!!! :thumbsup:


#827

hey it has been long time

i did not use AO, i tried but do not get much shadow from AO, it totally can’t make any more subtle details from AO.
i spent many time on lighting , still can’t get a better contrast

i am desperate on this project and want to end it
even she is not look like erika , i can’t do anything on it (the model)
may be most of the time she is long hair instead of ponytail .

about the dress, not sure why u feel it is not the same number of polygon
does it give u are feeling that not smooth??

i will post the lighting setup tmr to get some more suggestion


#828

thank you zokana
i will read your comment carefully later
need to get some sleep now


#829

Good night! :slight_smile:


#830

Looking nice so far!

A few things that can push this further. She feels weightless on the window sill. Her body needs to feel compressed and flat on the surface where it is in contact with it. Her buttocks in particular should flatten a fair bit and be pressed firmly to the surface, and, judging by the reflection, the foot on the bent leg seems to be floating a bit too.
The hair is look too soft and perfect. It could use a bit of randomness and sharpness to it and a tiny bit of speckliness to its specular highlight to mimic the microscopic irregularity of hair follicules.

But the lighting is really what will sell the image. Right now it is too flat like others have said. I would advise against trying to light it equally from front and back as that washes out all the details you’ve put into the model and textures and makes it boring to look at. It would probably look best to light it from the back using natural outdoor light as this would give a nice edge to the model and create soft shadows with cool lighting to complement the flesh tones of the girl. But if you go down this route, the background image needs to be much brighter. Also I would choose a better image as the one you have now has the wrong perspective. You need something shot from slightly higher up and looking down at it.

Keep up the good work. :thumbsup:


#831

I meant to say the dress is not the same quality level as your character. AO can be adjusted for higher occlusion(to a limit of course), but if you said you already tried, than I guess that’s it. But normally, AO is not a function of lightings, maybe if you can pose your AO map, we can have a look?

Sometimes, when you work too long on something, its good to do something else, & return later, you will feel more refresh, & discovered flaws you missed earlier.

Maybe you can spend some time on the windows area. Looks a little basic at the moment.

looking forward to the next updates.


#832

pose
head

there are many constructive comments , but i can only do what i can do atm

light
i still not change the light atm. i think i need to post some more setup
setup
overall set up

gray
gray sunlight

as u can see the sunlight is soft .it add some rim light

eye
i rotate the eye to align it look at the camera
actually the highlight at the eye are fake. it is because all light come from higher position than the eye. there is no highlight at the eye . the feeling is not lively

i tried the set up to add light from lower side.not only for the eye, it add some more details on the body . however it also add some more unwanted shadow on the body . example the shadow of the arm on a higher position on the leg.

environment
background
it is a HDRI background. 8000*4000
i adjust the exposure value to make it brighter, so may be it make a feeling that a strong light come out from outside. it also make the sunset like camp fire
this time i don’t add environment to make it render faster

hair
i think there is nothing can be set in hairfarm (the hair pluin). there is no sampling
only quality which is already maximum
so i simply use photoshop sharpen the hair.
last time i post the hair , i use a double rendeing size and resize them to half to make pixel compress. make them sharpen

clothes
i think i may not make a better clothing this time,
need some more suggestion here

AO
AO 1000mm
as u can see i use 1000mm for the max distance
it does not add more subtle details on the body.


#833

Ok, let’s look at your lighting first, step by step, light by light (together with the background). But before doing so you should make it totally clear what kind of overall mood you’re going for. Please describe it as precisely as you can without showing any photographs or renders: Daytime? What kind of lighting inside and outside. What kind of feelings?


#834

at first i want to make a nighttime background so i can ignore background
but later , i think the entirely back window make the scene a bit borning
so i make the one on the HDRI
actually i think i want a morning light, soft light at the outside, my mr sun also set at the timing 6:00 am somthing.


#835

A problem is that you can not ignore the background while doing the lighting set-up - the overall mood has be balanced. The other bad mistake is that you’re sticking to the Erika reference photo with your lighting while trying to add a sharp and normally lit background, which simply won’t work. The reference gets its charme from the slight overexposure, called “high-key” in photography, using a sort of “light box” lighting to soften the mood, giving it a romantic touch. That “light-box” lighting is most difficult in 3d because the light is coming almost equally from each side, washing out all details on a 3d model. The outside on the photograph is totally washed out due to the extreme overexposure on the landscape. This works fine there also because not having that much BG on that photo. But now you have to develop your own mood here.

To me the outside (your BG photo) doesn’t look softly illuminated at all btw. And those red lights on it look heavily photoshopped, making no sense to me, because otherwise there’s absolutely no evening mood on that photo. So i’d recommend to forget that photo for the moment, also because it’s much too sharp (perhaps you can use it then with some heavy filtering) I’d rather try to check the lighting first light by light. So i recommend to show a render with simple white(!) BG, plus your sunlight on, plus light “a” (50%) and no other lighting at all.(hair, dress and window you’ll need for the render to be able to see what’s happening).


#836

light test

i am sorry the hair is not render together with the model
now i am using mental ray +photometric light,
i need to use scanline render + standard light (the hair plugin not support photometric light)
i make the scene lighting follow the mental ray one while need some other tuning (like intensity, position) to get the hair. that mean i need to make another light test
so i need a good lighting before the hair.

about the background, thanks so many information like high key . it is a free disturbed HDRI , i forget where i exactly get it. properly from this


#837

Et voilà, already better. It’s a good start to work with. The low render quality doesn’t bother but you’ll soon need the hair - highlights on the hair are very important.

Now let’s talk about what you have here.

The sunlight >> the keylight seems to be rather weak and its shadows are missing. Try to combat that >> needing very strong light from there(use two suns if necessary :smiley: ) with deep and rather sharp shadow. The shadow of the fill light shoudn’t be much visible, getting outshined by the keylight (the sunlight).

Shadows caused by the keylight >> nice on her décolleté but not perfect the shadow cutting her eye >> let that shadow cover the whole eye.

Fill Light >> too strong and coming from the wrong direction on the head (having two equal lights on the head isn’t ideal). >> try the fill with 33% power, just a little bit yellow, and lower the position of that light (could be at buttocks level, estimated)

And show the result without adding other lights yet. (ok, without hair yet)


#838

light test

the light color is 255 249 203
the position around the waist

the sun stronger 0.015 -> 0.08 multipler now

thx for suggestion


#839

Exactly! The sunlight is far better now! What i’m still missing are the sharp shadows on the window sill.(sunlight is generally the sharpest available light source in nature)

The strength of the fill light seems to be ok (while the colour temperature of the fill could be warmer >> more yellow/red), but hard to judge without any reflections coming from the white environment (especially from below). Try to add those reflections and to address again the quality of the sunlight before going on with additional lights.


#840

light test

not sure the reflection u mean
i add the mid gray ground

light color change to 255 224 141 more orange color