recognize human modelling


#61

I can imagine the nose area is quite a pain to do.(together with the cheeks it’s possibly the most difficult area with each 3d portrait) But i think that’s the key now for getting the likeness.
The first step when working with PS: try to do a render in the same viewing angle as one of the ref photos was taken (as exact you can) - and post both of them. Just give it a try. Good luck!


#62

205
[pic removed]

side 92
[pic removed]

i have move the nose and mouth a bit higher
the chin is shorter too
and others zokana suggested
seems a bit fat ?

just want to get some comment first since i have some questions about the previous suggestion

B. nostril more flat (i don’t know exactly which part)
H: eyebrows raised ( did you mean the part near the nose bridge move up or the whole eyebrow move)

thanks zokana, hop u have a nice weekend


#63

  1. Fundamental mistake in the skull structure at eyes area. I made the same mistake in my earlier models too. The structure should be curved outways to top of skull. Once, you fix this area, you should see a vast improvement in the model at all angles.

  2. Lips need a little sink in at both end. Right now, your lips are a bit flat.

  3. Need a bit more volume at both side of the mouth.

  4. Minor adjustment to nose needed.

Its getting closer though. Keep it up. :slight_smile:


#64

(nice to see PKD here, glad to know an other pair of eyes helping!)

About working with PS: I recommend to open your last version in PS (layer 1), then load your next version (by copy&paste) into the same PS file (layer 2). Switching between the two layers you’ll see the differences. Like here (comparison versions 204&205 front): (if you can’t see the animated changes: make shure GIF animations and looping are enabled in the preferences of your browser)

Versions 204 & 205

The next time i do a paintover without any marks, you can load it the same way into PS as mentioned above (in separate layers) to see the differences. Like here (comparing versions 204, 204paintover, and 205)

Versions 204, 204 paintover, and 205

Now you can see how “raising of the eyebrows” and “nostril flatter” were meant.

Viewing the different versions you can decide, which of them (or which part of them)is more Toda-like. And you can create a new layer, where you paint the corrections you want to do in the next version (just to see if it works).

I personally believe the 204paintover version is best, but the nose and upper lip area should be moved frwd even more. Shortening the lower face in the y-axis in version 205 doesn’t hurt the proportions in frontal view, but in side view I would prefer the 204paintover version. I would love to say go on with version 205, but I’m afraid you will get into heavy troubles with the proportions…

BTW: the model doesn’t look fat at all - Erika has quite full cheeks in reality, giving her a somewhat childish look we believe to be sweet.

And thanks, yes, it’s a nice but rainy weekend. Yesterday we had national holiday with firework and a lot of smoke.

PS: after having posted these GIF-animations everything worked fine, but then i didn’t see them animated. Perhaps GIF-animations are automatically disabled in the posts.(?) I’ve removed the pictures and replaced them by a link.


#65

Hi Zokana,

Just trying to help fellow forumers. We are all here to learn right. Now, I may not be a pro by any stretch of imagination, but still try to help, if I think my critics will be useful to the poster.(whenever possible, knowing how it feels when someone try to learn but have no people to lend a helping hand).

It doesn’t hurt that the subject that ianlai wanted to model is the amazing cute & pretty Toda, & that ianlai is ever willing to learn & appreciative to the critics & comments from others.

I have seen some people here (which I shall not name) being abit sensitive & defensive when they recieve harsh critics, but ianlai is unlike them.

I strongly believe, in order for one to improve, one must be able admit to their shortfalls, to take critics & suggestion from other objectively.

Anyway ianLai, keep it up ok.


#66

This looks like a great start. Are you using SSS? It looks as though you are, but I’m not sure. If you are…the back scatter radius looks to be about right. It’s the top and middle scatter layers that should be tweeked as well as the specular. I know it is best to finish the model first, but I’d be interested to see what your next renders looks like.

Keep up the good work.


#67

I agree with you 100%. My suggestions are sometimes quite hard, but I’m trying to keep them useful, escpecially in this thread. I’m giving comments the same way i would do when ianlai would sit next to me, knowing he wants to use this to present his skills in his portfolio. However, thanks for the reminder.

I’m quite shure ianlai has a lot of will to finish this beautiful work.


#68

To PKD and zokana:
thanks both of you. i know my work is not good enough and i really really want to get comments in order to improve my work and learn more. i am lucky that all of you here give me objective and constructive comments (thanks God)and i really appreciate every piece of comment even it is just to say hi
as you seen the hit rate 2,410 and the replies 66 , only about 2.73% reply rate(most of replies are from zokana and me) . so i think it is difficult to get advices from others especially good one like both of you. so i must read it carefully
:beer:
P.S. in fact i just think both of you are professional already, i have seen both anatomy work are excellent :bowdown::bowdown:, PKD i like the hand u make, details and realistic

worse update, but just confusing about the nose and mouth
i move them upper and forward
in front view the nose is too short, but side i think the nose length is ok

i am not sure if i understand PKD’s point 1 (The structure should be curved outways to top of skull), i have made change on that part but really not sure if it is what u mean

front

side
reference side 1
the one submerge in water


#69

yes it is SSS with drat FG thanks for your comment


#70

Thanks ianlai for the kind words, i’ll keep going on to be critical :twisted:

You’ve posted 3 times the same link!

Erika in the water is here:
http://farm4.static.flickr.com/3636/3372587078_d881a03bc4_o.jpg


#71

fit it thanks
:cry: you seems happy about going on to be critical


#72

hehe. The face of my model in this WIP section has some similarities to Erika, perhaps the reason why i’m quite active in your thread. I hope to get your help, when I’m working on the head of my model (soon), which is trying to depict also a real person. Looking frwd to see you judging me hard there…
(new suggestions will follow)


#73

Hi Ian,

Hope this is clearer.


#74

[paintovers removed]

A: after resizing the mid of the nose it appears somewhat too large to me. The shown difference isn’t much, but quite important for the general impression imo.
B: i think the center of the face does still need refinements. Erika’s mouth and nose are more in front.

You possibly have them already, but here the link for the two photos used above, showing Erika in profile:
http://farm4.static.flickr.com/3264/3087038856_8f16e11fa6_o.jpg
http://farm4.static.flickr.com/3067/3088331015_eb6d687277_o.jpg

and here even a better one:
http://farm4.static.flickr.com/3267/3086337465_165448b87d_o.jpg

Regards


#75

to zokana
then do u prefer using the resize shorter nose ?
i am quite confuse about it

to PKD
o i do a wrong one
i look at the skull pic and just thinking if u are talking about the concave at the side skull
skull


#76

i can’t say that! i think the problem isn’t only about nose. i would try to bring the whole upper face frwd (incl the forehead), and lips and nose a little upwrd, as illustrated in the little red sketch above (perhaps some areas need to be rescaled afterwards to get the right proportions back). work with the photos, showing her in profile!


#77

thanks, i will try it
really hope that i can have the ability to help u in your later WIP


#78

i am quite hesitate on making the upper face forward since the side of the face is quite long already
and the nose is still quite mysterious, i really don’t know, for the side the nose is not too forward
but the 3/4 side view it should be forward ,upper and it is shorter too

side
side reference 1
side reference 2
and others that previous posted


#79

Its about 80% resemblance now. But its always the last 20% that is the difficult part.

Anyway, you do have the ability to help me in my WIP, should you wish. :stuck_out_tongue:


#80

You don’t need to be that modest at all! I was very much impressed by the precision in your work, when I first compared your model and the photo under that grid - you have a great sense for proportions and you work with the required accuracy to get a 3d project to a level anyone would be proud of.

btw: you’ve posted twice the same link!

I think on this ref photo showing Erika in profile she is streching her jaw frwd; chin is more in front and pointier, and lips are pulled backward (it isn’t a good reference for the mouth/chin area)

The update looks already very good. It was a good idea to show your model in side view. The changes i suggest:

[paintover removed]

A: mouth could be a little more in front
B: chin should be rounder and slightly lower
C: Erika’s forehead is more domed (structure of your model is quite low res there)
D: the problem with the upper face being to much in the back (and nose and lips being too far down). I’ve checked it yesterday with the other photo, before making the suggestion (showing your version from yesterday!):

[paintover removed]

First I loaded the ref photo into a 3d tool trying to find out the focal length used. It’s definitely over 80mm and under 180mm, i guess around 110-150mm (difference of the distortion is quite small in this tele range). Meaning: the face shape is pictured more or less without distortion.

The green line is showing the outlines on the photo. The perspective is slightly different but it’s showing the main issue you should work on imo. I believe when you correct the chin, the y-position of nose/mouth will be automatically better - and then you’ll need to bring the upper head (incl the lips) just frwd…

Regards