recognize human modelling


#21

thx i need to spend some time to do it


#22

Your problems that I see are mostly human proportion issues.

Hereis a video tutorial on facial proportions.

Here is a nice template that has all the proportions all laid out.


#23

thanks for your attention
i make the crown a little bit higher
i agree that the ear lobe should be lower to the nose, but i have checked that the ear top should lower than the eyebrow
the mouth according to reference 2, it should something at the boundary of the eye white and the iris


#24

194

 196

197

 i have made a little changes 
 194,196,197 are same model
 zokana i can't explain my idea to u clearly yesterday
 196 197 is the camera a little bit higher than the front view which i wanted to explain yesterday. The reference is usually like that but i can't make a precise camera matching.
 194 is closer to center, but i still making.
 u said the nose is big? do u mean the nose to eye distance too large or the nose horizontally too large?

#25

update at page 1
please give me some suggestion
thanks


#26

oh man, i did warn you :wink: - you’ve got some very low ears by raising the skull (they should be about 5mm higher on your render), and cheek bones should be the widest area of the head - as shown in my paintover. Check the red suggestions once again regarding the outlines of the skull (for the moment your head looks like an egg - without trying to be mean). I would try to resize the nose in all directions (xyz) just a tiny little bit (compare its volume to the lips on photos no 02 and 04). But also the lips need some changes: they should be fuller and more rounded (again: see my paintover. I recommend to forget the smile - you can do that later when everything else is ok.)

PS: eyes look now a little small. I would enlarge them (xy) but only outwards, avoiding to get them closer to each other.


#27

you really a nice guy
always help me thanks a lot
i have taken you and SeanJM advice, check the human proportion
but i have some questions about the ear ,
this photo the ear is lower than the eyebrow, and i have checked myself in mirror and it is the same.i don’t know whether it is asian people differ from western?


#28

No-no, Asian ears are the same as Europeans (the only deifference is at the eyes area, escpecially inbetween the eyes).
Those theories about proportions are helpful when you create a face by your own, but quite useless when trying to depict a certain person.
I will try to do a new paintover for you, when i have some more time. I will post it later today, or tomorrow. Regards


#29

then at this moment, i just take your advice and move the ear a little bit (5 mm)
again thanks a lot

PS in fact the proportion i take is from the photo not only from the human proportion ratio, i do this through photoshop ruler and check each ratio like eye to the nose bridge, of course i check several photo to take a better ratio


#30

I agree, those are guidelines, she may well have one ear lower than the other, or other peculiar traits. Its good work, just work with your reference either on-screen or on another monitor so you can constantly check, also use Photoshop overlays, your render over her photo.
My only crit would be the ear angle and the weight of sss, most people use too much sss, its is a very subtle thing.


#31

ear angle ? do you mean the ear is visible too much?
the weight of SSS ? i cannot get actually what you mean, but the red subdermal part at the ear in fact i use a lower intensity to make clear the SSS effect, this may what you mean the weight of SSS


#32

Here the paintover as promised. Not perfect at all of course, but showing the corrections I would do for the moment, together with the protocol of the changes. The very last step(resizing the lower area) might be slightly overdone. It’s possible that eyes and eyebrows should be positioned even lower. You will see that by comparing your model with the photos in the same viewing angle.

And work with PS layers (as Airflow mentioned): open the render of each new version in PS, create new layers and try to correct the areas you are not satisfied with (as done with this paintover). So you’ll get a very exact forkflow. Best would be to render in the very same viewing angle as the photo was taken.

Regards

[paintover removed]


#33

thanks , u are really quick
but have you seen the update at page 1?
i have this question because the paint over obvious is come from page 2 196 and i think you are quite busy and spend your time to help me, so you may miss it
(i am afraid if you think i am impolite, i really sorry about that but i don’t have any meaning)
i don’t know if your suggestion come from which picture
although the update at page 1 is still not the pear-shaped
and of course i know both need to be improved


#34

You’re right: the paintover was done on no.196. I have seen no.197, but I think it isn’t better than no.196. Headform is worse. :wink:


#35

ok than your comment is for 196? then i should ignore the 197

just feel a great frustration .197 that one , i don’t know i compare the proportion between the reference photo and made it again


#36

Don’t be frustrated - doing a portrait is very difficult. :blush: (Try to use the suggestions about the workflow, the use of PS, and about rendering in the same viewing angle as the photo was made) Keep up the very good work!

PS: May be you should use also your impression about seeing a certain face. Photos show a face in various shapes, but the general impression is most important to recognize someone.


#37

thank you , hope you can see a better one later
see you soon


#38

I felt somewhat bad about just ignoring your last update, and i really wanted to be shure about my suggestions. I painted quickly some hair on the paintover(196) to check if any likeness is there (a little more make-up and more eyebrows were added).

I’m quite shure you’ll get the right look soon and a beautiful portrait.


#39

I felt somewhat bad about just ignoring your last update, and i really wanted to be shure about my suggestions. I painted quickly some hair on the paintover(196) to check if any likeness is there (a little more make-up and more eyebrows were added).

thanks, you are really a nice guy ( i think you are really a good boyfriend 2 after i see your painting, just a feeling ) and give me lot of comment :slight_smile:
here is the update, i just link it because it is not a good one
i only change the skull part first, so ignore the eye nose and mouth at this moment
i just want to sure the skull (outline) is good first and i have confuse about point 12 you suggested , if i just rescaled the lower part X, it will be quite strange?

link


#40

yes, good work, top of the skull is better.:thumbsup: The widest part of the head should be slightly below the eyes.

Yesterday I did some ‘Toda research’, and found some frontal views of the lady. I wasn’t that wrong about the headform except her jawline, which is higher (even more V-shaped).

here you can see the jaw line:
http://img2.ak.crunchyroll.com/i/spire4/8d672d31a6f0001ac51599ccae7d8af01238908904_full.jpg

to see the headform here some better pics:
lovely smile - nose looks large caused by the wide angle lens, and jaw looks wider, because of the wide smile, but check the vertical position of the jaw and the pear-shaped face!
http://www.photo111.com/celebrity/japanese/ErikaToda/035photo111.jpg
http://www.photo111.com/celebrity/japanese/ErikaToda/037photo111.jpg

best to see the headform is this one:
http://naruserv.ddo.jp/img/04talent/toda/000084.jpg

looking forward to see your improvements!

btw: is it possible to see your next update also from the side?