i find some desktop HD wallpaper instead of HDRI
any idea?
recognize human modelling
I think C is the best… The others look more like a cabin in the wood background. Base on the type of windows frame, I will story your picture to be a home interior, so to need a outdoor more rural less river or lake.
I think A is the best.
The others don’t work with your lighting. A seems to have the exact same light direction shown on your windows. I won’t pick something with close up water since someone would expect relfections on the water of the house she sits in.
The others have different lighting so you would expect having shadows on the ground from the house and not light coming in from the direction it is now coming into the room.
add 2 , most of the people prefer rural,
forget to mention the BG is composite on PS, there is white color shift come from window.
i like the flower on g. but i still add f even it is a lake because a little away from the lake.
waiting for zokana comments ~ hope he will be back soon
I personally prefer ‘f’ as I really like the picturesque range of colours in the scene, the other thing is ‘g’ at the moment the background angle is too close to the ground.
I think a combination of ‘f’ for the far background, & ‘G’ for the foreground would be best.
Anyway, no matter which background is chosen, the perspective & scale need to be worked on to integrate the 3D models. At the moment, they looked off.
None of your backgrounds are going to work because, as pap87 mentioned, the horizon in all of the photos are too low. From what I estimate, the horizon line in your 3d render is above her head, by almost a full head length. If you want the horizon within the scene while maintaining the same camera angle, you will have to change its focal length for a wider field of view than you have now. If the horizon line were in the scene (say at the level between her eyes and head top) that horizontal grill bar (passing the top of her ears) would appear horizontal, not angling up so much, as in the current 3d scene. The horizon line also looks to be tilted down/left.
So, if youre going to use the camera at its current FOV, youll have to fing background scenes where the hoizon is up and out of the picture.
Example shows where your horizon line is compared to the photo ref.
Oh perfect, kind folks here - youve got a lot of great comments! And then Quadart just said it all.(i also totally agree with him about the horizon-wide angle relationship, but a wide angle might kill your babe, giving her very long legs and a small head) and yes, my PO was off concerning perspective, so its perhaps also a bit my mistake.(i dont agree much with the vanishing point though shown by Quadart, it should be further up, regarding the high position of the camera, also with a wide angle lens)As i see it.
As for the mood: I like some of the proposed BGs, except those which look like a postcard or a kitschy wallpaper. Personally i love e for the colour mood with all that pastel colours, which perfectly underline the skin instead of celebrating harsh blue (but wrong perspective, strong distortion, almost like taken with a fish eye lens, and the impression of being on a house boat).
I could also see some Japanese garden thing as BG, if going for romance. But not too postcard like, and as Quadart mentioned: taken from above (not just head level).
edit: forget the idea with the Japanese garden (didnt think it fully over before) >> you would need traditional Japanese windows then…
thank you for all comments again
especially the carefully explanation about perspective from Quadart and papa
finally u back zokana
actually what i am worrying about change the camera FOV is like zokana mentioned that may destroyed the photo
i am thinking lower the camera position first
but not easy to find a correct perspective photo
i will try it out myself
like what u did by drawing some line on the photo
now i am taking care about the satin material
about the window
i think zokan mean some normal window
if u ask about tradition japan window
actually is like this , the white part actually is paper. . some specially made paper . u can use a finger to make a hole on them when u see some movies
ianlai–I wasnt suggesting to change the FOV significantly, just saying if you were to keep the camera angle you have and bring the horizon into the scene, you would need to change the FOV (and slide in closer), which as we know would introduce unwanted distortion. I think you can tweak the camera angle to match the ref photo of the actual woman sitting on the bay window sill. The ref doesnt look much different then your image (minus the post counter clockwise turn of the image) and seems to be what youre after. You may have to change the FOV a little bit wider. The FOV of the ref appears to be wider than what youre using, with the camera lower, pulling the horizon into the scene. Your background image horizon has to match your 3d scene h line.
What is the focal length and aperture width of your scene camera?
Nothing against slight changes of the focal length. Ive meant more that trying to get that same extreme wide angle feel of the BGs wouldnt work (those BGs shown have mostly a very strong distortion toward the edges). Ianlai could try perhaps to get a slightly more wide angle, when having a BG, but he should find first a compatible one: no Alaska, no Swiss Alps, and no Japanese garden à la Kill Bill (but it may have nonetheless some relation to Japan). The BG really doesnt need to be an outstanding photograph, it only needs to match the scenery.
thank you very much
i am entirely noob about the camera , like perspective , camera distortation
the camera atm is 85mm lens = 23 .9 degree FOV
I suggest you make a horizontal plane with tiles or checked pattern, each tile or checker a specific length, say 1 metre, then find stock photo that you wanted, then make imaginary floor tiles appropiately 1 meter per tile, & see if he can match somewhat.
But I suggest you can also try to get your camera & took your own background, then you have absolute control of the perspective & angle. I am sure you can find a nice place in Hong Kong that can be used as background.
change the white satin
white satin is quite strange that it need more treatment than some darker color
finally find a fix on it .
50mm 39.59 fov 36mm aperture width
not many BG is found because the requirement is quite specific, high angle
camera,large resolution , right scale , right mood
i try to find some with grass , flower. but actually it return some close zoom of the flower or beautiful scenery but with wide angle as the old bg i found
i use c again (source from papa), the perspective is quite good
feel free to provide me some good photo or keyword for me to search myself
or lower the camera more?
thank you again for everyone comments
‘I’ looks best, but the flowers need to be scale down. They look huge from the picture. You need also to make the glasses in the frame, as it looks like there is no glasses (only frames).
Have you consider also maybe make your own background. You can get some free stock trees from the net, & software like Maya came with some basic plantation & flowers & they will look passable if you add some dof blurring & over exposure.
Also, she have granny left foot. Maybe tune down the wrinkle, roughness of the foot.
Hm, perhaps the first one - the perspective is quite good there but the photo is rather yellow (which is easy to change). More a problem there is the lighting, coming slightly more from the side than in the foreground (but correctable…). The other two BGs give me the feel that she was sitting in a mushroom house…
PKD is right that blurring & over exposure will take many details of the BG (which is good because it helps to keep the focus on the model)
My suggestion: try it with the first BG (c2), BUT
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Crop the BG slightly to have the trees somewhat larger (blowing up the picture wont hurt, because youll have to add anyway some blur)
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Try to reduce the yellow on the BG (needing otherwise a heavy yellow mood also in the foreground)
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Shift the keylight (the sun) more to the side. It will cause a rather strong light on your girl, something you can combat with…
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adding some gobo effects (adding some shadows of trees by using plane shapes in front of the sun light)
hey Merry Christmas to all
finally i finished the background
the tree at the back are cherry blossom , japanese called them sakura
BG
character
grass
at first i used harifarm(the hair plugin i used for the hair of the character) to make the grass. after finished , i think it was quite difficult to make a good render with other object which i would create later. it is because hairfarm need to render in scanline. while the object like the tree , stone, flower . they need to render in mentalray. this would make the composition process difficult.
so i did some research on some good environment plugin to make something like forest. i used a plugin called forestpack. actually it is a scatter object plugin , that mean a single object u create, like tree, grass etc,it scatters in a define area with multiple control. it is not duplicate the object. each of the object scattered are instance . so it can saved the render time and RAM.
i used the free version which don’t have some function, but it was fine still not so important as it is a background. free version can’t scatter object on terrain (non-plane object) , no color varation on individual element .for instance, that mean u can’t have color variation on each of the leaf on the tree. for a real tree, each of the leaf get many difference. one may be a bit yellow, brown, while others are green . but u can still have some color variation on the whole tree including the leaves, trunk.
tree
for creating the tree, i also checked about which plugin is better. i sure using plugin can get a better control than tradition modelling .there are some default tree template inside 3ds max. they are also have japanese sakura(the title in the template said it is) . but i don’t see any similarity between the japanese one with the overall shape. the material is lazy . with only 1 simple alpha .
so i tried 2 free plugin.1 require another program and output to max. but i didn’t like the limited of control. another one is a script ATree3D. a simple 3dmax script . run inside max and u get the tree. it makes the tree with spline.the main trunk is the first spline, then scatter another layer of spline with some control like position, direction, size etc. u can have several layers to represent he tree. u can also define with your own object. so u can create the leave or flower or an apple to represent the leaf part. after creating , it become a mesh. with trunk and leaves. but u can modify whenever u want. this is great because i don’t need to lose control of each of the layer as it is already a mesh. it is not spline or have some specific modifier on it. i am not sure how it did, may be there is something inside the mesh.
lighting
i spent some time to tune the lighting . actually it was the same sunlight for the environment and interior. but the problem was the shadow. the light position was from left . so the shadow of the tree on the left side covered the tree on the right side. this made the tree become dark when view from camera position.
i can’t change the interior sunlight as i did a 180 degree animation to find the best position of the sun . the position of the sun can create a good contrast of shadow and details for interior. so i use 2 different lighting on the background and the interior.i used an skylight ,to make a softer shadow, modify the exposure for the skylight. because of adding these i need to tune the interior lighting to match the background. (but did not changing the sunlight position). then change remake the light for the hair (in scanline render)