Reapplying shader networks onto different scene?


So I have a character, one posed T-Pose and one posed dynamically (no rigs)
I setup the shader network in Hypershade on the T-pose one. But now I’m making a new scene with the dynamically posed one, is there a way to reapply the previous shader network onto the new model?


I think you do not have the shader in posed scene. Export the shading network from T pose file to the posed scene file and reapply it.


i would use a pointcache to import the pose onto the Tpose model… or an alembic…