Reaper Robot, Gl_spear (3D)


#21

Great work and nice subtle but effective surfacing. :beer:


#22

:thumbsup:


#23

Absolutely beautiful.

My only crit is that the nasal cavity looks thrown together in a hurry, may want to work on the anatomy there.


#24

totally insane man!


#25

its this already rigged. do you plan on animating it. it would make some really interesting animations. what about textures to you plan on textureing.


#26

I value originality over anything. Much respect on your great idea!:beer:


#27

Very cool, innovative and orignial. Really cool work.


#28

Awesome job. Love the design! Lightwave’s render engine never cease to amaze me… ::sigh:: If only they could make a standalone version :buttrock:


#29

I like the idea but what did he die of?

His skull looks a little too perfect, not scared or skratched or anything like that.

Maybe he died of biological warfare I don’t know.

He reminds me of a Starcraft unit… but more dead.

Good job all the same.


#30

What you have is great so far, just congrats on a job well done. I’ll wait untal after the update to post my crits, if they still apply.


#31

great job on the modeling. I cant wait to see the changes that you aremaking to the hands. Keep up the great work!!!:buttrock: :buttrock:


#32

Can we see a wire?

I love the model.


#33

Cool, I think the only changes that you should make is to light the lower half a little better, take off that chain that is hanging from its chest, and it might be cool if you put a nice blue or red glow in its eyes.

KEEP UP THE GREAT WORK:thumbsup:


#34

Exellent work, seriously reminds me of the Chaos Marine Juggernauts and Terminators from Warhammer 40K. Maybe your inspiration?


#35

as i have said before: awesome! the new render is great :thumbsup: it would probably make a good WALLPAPER wink wink :wink: pleeeaaase


#36

awesome


#37

great design


#38

Nice robot, but:

  1. the skull somewhat looks out of place (maybe a nose hole could be smaller - i’m not an expert on anatomy). and it also looks like center vertexes wasn’t welded after modellind (the skull has a vertical cut in the middle of the face).

  2. the texture of legs - the legs look too identical - it has rust and scraches in the same places :hmm:

and totally rusted and stained scythe would look good :slight_smile:


#39

Wow, so coool. :applause:
Please post this guy with different lighting setups, so that you can see the details of the legs :thumbsup:


#40

Nice model

I have only seen one comment about the seam in the skull, to me, it is quite apparent and I think you must fix it, that just says cutting corners/ran out of time

Also, I think the model/textures could use more contrast, nothing seems to really stand out to me on the model, the face should stand out a lot more

You need to add way more detail on the skull and make it more anatomically correct, I think he needs to look more menacing personally

Hope these are helpful crits or atleast get you looking at some new possiblities for this model

:airguitar