RealtimeUK game cinematic - Stormbirds


#1

Hi,
Here’s our latest cinematic, was a lot of fun to make, building fighter jets & blowing stuff up :slight_smile:

View Stormbirds Movie

Screengrabs (click on image for larger version):



Concept Art:



Duration: 3 months
Team: 8 artists
Software: 3dsMax, Vray, Vue, Afterburn

Hope you enjoy, any feedback most welcome!


#2

Here’s some breakdowns (Click for larger image):

And some asset renders:




#3

Wow…


#4

wow…:thumbsup:

very very nice…

5 *****

good luck…


#5

yeah finally ! :buttrock:


#6

AMAZING STUFF… I love it. Nice, dynamic shots, great ideas… well done RTUK!!


#7

These are realy good!!! congrats on the artists involved!!!


#8

love the environments and particles job, good work everyone!

Hal.


#9

Woooo, Glad we can finally show this:beer:


#10

Very tempting. I want to play the game!


#11

Frontpage worthy - beautiful work steven and the crew! Such attention to detail!
Never heard of you fellas before - definitely one to add to the list when sending out my reel/cv :stuck_out_tongue:

If there’s one gripe, its that the ambient sfx seem lacking and this is crying out for a music track.


#12

Yeah music track desperately needed! :slight_smile:
Other than that 5/5. Totally way awesome. My socks have been rocked off. I would love to see some more material on how you did all the particle effects :slight_smile:


#13

Nice one guys.
Some crazy Fumefx/Afterburn going on in there

Congrats!

Edit: No Fumefx???


#14

No FumeFX on this one. Just AfterBurn throughout. We used FumeFX on Juiced2, but this time for speed and simplicity Max Particles and AfterBurn was the prefered choice.

I’ll see if I can get our T.D. to post some info on the particles if he’s not too busy:)


#15

super!

u guys are the British answer to Blur Studios. i always loved ur work.


#16

Oo’ !!!

WOW!

Nothing to say except congratulations !!
The particles stuff blow my @## away ! ^^


#17

Wow this was mindblowing! 5* Absolutely amazing!


#18

All of us were wow’d by this when we got shown it in the office. A few seconds of silence then, “again, again!” Loved it then and I love it now.

I was on the team @ THQ creating the original low-poly planes, and the Realtime versions just blew them away! Realtime were constantly communicating and providing updates along the way. Need a game intro? You need RealtimeUK :bowdown:


#19

Beautiful work! Love the aircraft, the particles, and the camera work. What program(s) did you use in this production, particularly to create the environments? Was Vue used at all?


#20

Great work!

Plugged!
-R