Realistic texturing is a very much time consuming process. Every artist has his/her own way to execute the most effective way to complete this mission.
I am researching about this issue for the university project. Everyone’s opinion and experience counts for me if you decide to share.
Key words: Difficulties and challenges. AD demands. Time consumption. Cost. Technical issues. Artwork.
Fields involved: CG Images for games and films.
My goal is to come out with a very effective production process for realistic texturing.
Thank you very much and please have a happy discussion.