Hi all, just joined so please excuse any community faux pas I may make.
I modeled a Teenage Engineering OP-1 with hopes of getting it to look pretty realistic. I’m using the RIS engine in PRM (which I am very new to.)
It uses a combination of subdivision surfaces and beveled edges because that way I felt I was getting the best poly to work with.
There is an HDRI light with (visibility switched on) providing most of the illumination. Then there is a soft area light just above the synthesizer.
I’m definitely still learning when it comes to every aspect of 3D, so any and all criticism is welcome and appreciated. How can I get this to look more real?
Additionally, if you know of any resources you trust to continue learning PRM, drop me a link!

