Well I know this topic is discussed a lot here but I couldn’t really find any good informations out of it…
Well I want to achieve a kind of realistic explosion with pflow…(no afterburn)…well perhaps Rob’s new shader but I actually don’t know how to use it…so what to do to achieve a neat explosion with plow…well I think it’s all the shaders of the particles and that’s exactly my problem. I don’t know how to do it to get a neat effect…or do you only have to use the Particle Age map???
…Thanks very much for your help really appreciate it
realistic explosions
Has anyone played with robs smoke shader yet…seams to be really cool but don’t really get that good effects out of it??
Anyone play with it and can give some advice
Thanks Treed…but does they use dust devil in that tuts…
can you create a bit more realistic effects
I’m not sure about any tuts on Dust Devil. The problem with DD is that you can only use Atmospheric Gizmos to create your effects and not particle systems.
ok thanks…
actually I want to use pflow for the explosion…do u know any good tuts about that or any good shaders to use for a kind of volumetic effects
thanks
Yah, read this thread.
http://www.cgtalk.com/showthread.php?s=&threadid=114324 
Also check out Pete’s new book called DTE which does all these volumetric particle stuff without a single plugin. http://www.xenomorphic.co.uk/gallery_dte.htm
ok thanks treed…
is an explosion covered in this thread …well that is a huge thread and I only read the last couple of pages…
and when will Pete’s book be released?? that sounds really cool
and Allans DVD when it’s finally out
Petes book should be out probably around June/July. And Allan is almost ready for his dvd and will be selling at siggraph this year.
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