Hi there, nice work with the cave, it makes you want to be there so that is a good thing.
The main problem i see is the direction of the sun light, which is just impossible for a realistic setting. I understand that you needed some light to iluminate the interior but “the sun shinning in the door” dosn’t look like a solution to this.
To get more light i see two possibilities, one would be to allow the cave to have an opening in the top, there is no need to show it…only the light passing through and hitting the floor in some areas. And maybe more important, that light will give you bounce lighting to fill the scene (since now you won’t have all the light of the sun)
And the other, to have some torches (then the ancient civilization would be only ancient for us, but that is the magic of art/cg/tv right?) This could be a sneak peek into a 1k bc cave
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The other thing is the value composition, if you are not doing this atm, then you may want to use a black layer with saturation mode on top of everything you do, and check the thing in black and white. Then make it very small and see how it is reading. Now is just a grey value with a white spot directing to the viewer’s eye…
There is an Andrew Loomis book with some general guides for value composition that is extremely usefull to read at least once. I think is either successful drawing or creative illustration.
I think if you manage to resolve those two things (realistic light source/s and value composition), at least, the cave and overall picture can end up looking very very cool.
Hope that helps?
Cheers.