hey guys thanks for all the nice words and c&C!
ive worked a bit more on her skin and body. I’ve toned down the makeup for now for a more naturalistic approach(i might come back to the heavy war makeup in the future or something in between, but right now i felt like this is probably an easier way to test the skin. Speaking of which right now im doing heavy experimenting with the skin shader. I wasnt happy with what i had. Hope to post more on that soon. I’ve also fixed some maps on the nose, and the lip texture. Currently because i guess to save the render, the moles are still inverted in the bumpmap(this is fixed in current version, but not in the version im posting down here)
I’ve also added some temporary eyebrows, they dont match Winnick’s ones yet and right now theyre just part of the texture. I actually plan to make them proper hair in the future. But at least she should look a bit more familiar now that she actually has some brows
hope you like it! cheers and keep those nice feedback coming!
By the way, anyone knows how to reduce the grain in my skin shader when i turn GI on?(im using vrayfast SSS2) ive turned my gi way up there but the grain is still terrible. increasing the scatter sudvs didnt help at all in the skinshader either 

