Realism/Likeness - Lagertha from Vikings


#22

You are quite welcome Fabio! That is a lot of work you have done there, you are quite the busy man. I am impressed by the organic sculpting (because it looks hard). I would say that you are almost there on the topology, but feel free to do some point pulling if you like. I can’t wait to see your next post, and I can’t wait to see the finished product! I hope that you have the happiest of New Year’s, enjoy the party!


#23

thanks man!

here’s another update , eyes, and skin. eyelashes are temporary as im still using the ones i did for another model im currently working on. the skin is being quite difficult to tackle. i am definitly not there yet.

and here is an older version with dark war makeup as she has(the eyes were older version and they were smaller too). just wondering what you guys thing


#24

Nice job Fabio! I like the eyes that you have made there. If I had to choose, I would pick the one with the war makeup. It seems to fit with the show and the character. I like them both though, definitely. How did you do the makeup? Texture paint? I ask because it looks like coal, not just a gradient, so it’s very nice. Loving these updates!


#25

thanks Joshua!
I painted it on Mari using an organic brush. was very simple really.

here’s a 3/4’s shot framing it to avoid the lack of hair to test her resemblance. i think its looking quite a bit like her, but i think it can be improved further on the realism


#26

Oh yes, that is becoming quite good! I like the 3/4 as the close up does not allow the illusion to be broken by the lack of hair, you are quite right! I really like your work my friend!


#27

I love the skin and eyes. Amazing work so far!


#28

Work that inspires!!!

FabioMSilva
Im using 3dsmax + Vray

Hm…
Thats is what I thought.

Really nice model!

The makeup is a bit to dark for me. Is a personal opinion!
I like her much better without makeup!

I will absolutely follow this thread!! As I said on top …


#29

I don’t know the character, so I can’t say anything about the likeness, but this is coming along very nicely!

I think the skin shader looked better on the makeup-version … the image you posted after that had some glowing edges on the chin and lips.
I agree with 2xbo that the makeup is too dark. Also I believe it would look a little bit more natural if it wouldn’t go all the way up to the border of the eyelids, forming a very sharp edge.


#30

hey guys thanks for all the nice words and c&C!

ive worked a bit more on her skin and body. I’ve toned down the makeup for now for a more naturalistic approach(i might come back to the heavy war makeup in the future or something in between, but right now i felt like this is probably an easier way to test the skin. Speaking of which right now im doing heavy experimenting with the skin shader. I wasnt happy with what i had. Hope to post more on that soon. I’ve also fixed some maps on the nose, and the lip texture. Currently because i guess to save the render, the moles are still inverted in the bumpmap(this is fixed in current version, but not in the version im posting down here)

I’ve also added some temporary eyebrows, they dont match Winnick’s ones yet and right now theyre just part of the texture. I actually plan to make them proper hair in the future. But at least she should look a bit more familiar now that she actually has some brows

hope you like it! cheers and keep those nice feedback coming!

By the way, anyone knows how to reduce the grain in my skin shader when i turn GI on?(im using vrayfast SSS2) ive turned my gi way up there but the grain is still terrible. increasing the scatter sudvs didnt help at all in the skinshader either :confused:


#31

Getting better and better !!


#32

Wow Fabio! This is getting really freaking good! I’m sorry that it took me so long to reply, I didn’t get the e-mail updates, sorry buddy. But I’m really liking the skin shaders! Can’t wait to see the next update!


#33

hey thanks guys!

here’s an update on the skin shader. hopefully it will be a bit more realistic now. I’m still trying to get the specular correct. Right now im only using hdr lighting. For some reason my spec values on vray dont seem to match the intensity shown in the reflective sphere(althought the eyes reflection seem very dim in comparison.) i dunno whats going on.


#34

Oh goodness, she is so real!


#35

hey thanks Alex!

today’s update. Tweaked the face further. I think its matching Kathyrin Winnick’s quite a bit more now. Have to fix the ear tho. Been playing a bit too much in photoshop and the image got kinda greenish…apologies for that…tomorrow’s render should be more neutral.
c&C welcome as always.!


#36

Great work Fabio!


#37

thanks!
here’s today’s update on the skin and some small tweaks on her face.


#38

another update, started the clothes, and shield


#39

some progress on the shield


#40

wow, excellent work, both on the face sculpt and the texturing. Only one request; those textures would really look more vivid and rich if you’d turn down the brightness of the light somewhat. It’s sort of bleaching details and colors out of the shot.


#41

thank you, i completely agree, which is why ive been doing new lighting setup :slight_smile:

time to revive this thread. Last year I had to stop working on this since I had to relocate to work at Naughty Dog on Uncharted 4, but now that the game’s done and I got some rest, Its finally time to get back into this :slight_smile:
did some lighting practice, and been learning vray for the last few days. The hair is a quick and dirty job, as I was just tired of seeing her bald. The actual real hair is probably going to take weeks to do.

:slight_smile: any C&C is welcome as usual.
sorry for the low res images. I took them with my phone :stuck_out_tongue:


laga