Realflow Problem: Emitter (Object Type) with Texture Slot



I have this weird behavior in the following parameter
Emitter Type>Object
Texture Slot

In Object A(Plane), it works fine but in Object B(Custom Object), it doesn’t.
Object is properly UVed. No overlapping UVs and so on. There is also no inverted normals.

Is there something I’m missing out?

You can see an illustration of the problem here:

Thank you for checking.


Try increasing the fluid resolution a bunch. I did a quick mockup of your scene and didn’t get any emission from “Object B” until the resolution was pretty high.


Thanks @frizz2112 for the response. You were right increasing the resolution did the job.
Have a great day ahead!