RealFlow collision


#1

Hey Guys,
I have too objects in my scene, one is SD (animated) and one is imported static object. I would like to send my particles to second domain only when they colliding with the static object but in the same time they have to interact with sd. I reckon it could be done by filter deamon but doing it this way I can not specified the actual object …
Is it any workaround to make it works??
Thanks,
Andy