Hello, I am currently working on a project that involves recreating the opening of the red sea, just what Moses did. I have done the simulation in Realflow and imported it into Maya. The problem that I am having is because the geometry is constantly changing when it splits in half and goes up, its hard for me to move the texture image around so the foam looks like its traveling with it. Is there any specific method you could suggest me to do this?? texture animation sequence? move the UVS?
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