Hands up if you want to see the Star Trek holodeck in your lifetime?
I noticed a worrying trend that we are accepting the lack of improvement in the technology for real-time graphics in games? I’ve also played many game campaigns, where the AI is just plain dumb.
The recent announcement by NVIDIA at CES of their hand-held gaming device and mobile GPUs which use graphics that my PC could do 8 years ago, doesn’t excite me? Consoles and mobiles are holding back graphics development, do you agree? Dx 11.1 and above will only work on Windows 8? Doh! Surely that will hamper PC graphics?
There is hope on the horizon in the Oculus Rift. But games on it, like Doom 3, are recycling old graphics technology? I was curious to learn if there are technological issues with real-time ray tracing on GPUs, so I wrote a real-time ray trace 3D engine. I’ve uploaded a video to YouTube here. Yes, it is possible and if graphic card manufacturers just incorporated a little silicon for a few ray trace features, they’d be a revolution.
I think the games market and its graphics technology is overly market/money driven and there are not enough cooler smaller projects that want to do cool stuff. Just how many sequels can we take?
I think game companies need a rethink on developing better AI and better graphics to take advantage of upcoming immersive VR platforms in goggles and helmets products. Or we are just going to accept a lot more FPSs in surround vision/sound and not much else. I like FPSs but not all the time!
So are you happy with the slowing down of real-time PC graphics technology development? Are we too accepting of game sequels? Are game companies and publishers too big and too lazy, and not doing enough new innovative games? What do you think?
Just someone who wants to see the Star Trek holodeck for real one day,