Real time Character: Sarge , Tim Appleby (3D)


#56

Really nice fusion, great concept. Glad you got it finished! :thumbsup:


#57

really incredible, great job


#58

This is amazingly beautiful and very very impressive work of modeling and texturing…!!!..realy inspiraing too…!!!..5*…

would be great to see the lowpoly wire too!!!..


#59

here ya go! :slight_smile:

the mesh isnt as optimized as it could be… but hell its my free time! 8,842 tri’s

Thanks all!


#60

As always Tim really great polished work. Now on to the next piece :slight_smile:


#61

hey Tim long time no see! that’s fantastic! I think that you reallly like the quake style!
hope see u soon! 5 stars from me!


#62

wow! Would love to see it animated! Great use of texturespace as well!


#63

Really nice char, looks like the dude from a Starcraft game or a pimped version of the Duke ^^


#64

Wow, this is a very impressive model, nice texture, nice details!
congrats!


#65

Good stuff man!


#66

flippin awesome !!!


#67

Badass Tim… Glad to see this wrapped up. Sucks that your back across the pond though:(


#68

Hey Tim!
Thanks alot for posting wire, more LoPo art and polycount :thumbsup:

:slight_smile:


#69

cool work and very good :thumbsup: 4****


#70

awesome work Tim!


#71

Lovely work Tim. Great to see him finished :thumbsup:

~M~


#72

that is wonderful !
up
why i write my heart words on thread cannot pass!what a pity!

friend you really do a wonderful work!
i like it very much.


#73

great stuff ! *****
always liked your work.
i am also wondering if you extracted the maps in max/maya or zmapper?

thanks


#74

hey lowrez - I used max to render normal maps… polycrunched the high poly down from zbrush. I had to export it into lots of chunks but I batch process the poly reduction :smiley:


#75

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