3D Generalist Christoph Schindelar has posted some new renders online.
These are demos of his upcoming “Real-displacement-textures” - 3d-scanned.
ScanData: 60.000.000 Points / 12.000.000 Polys
All baked into a single material between 4k - 8k resolution for low memory usage and max renderspeed.
Also works with UE4.
https://www.artstation.com/artwork/real-displacement-textures
This is pretty impressive - for displacements! (not even vector displacements - just the simple 2d normals displacement according to the artist)
What do you think about it?
Real-Displacement-Textures
milanschere
#1
Sully
#4
Hi, this is incredible. Can I ask what hardware your using to scan this? Is is photogrammetry based or some kind of lidar setup?