Well yeah, for the main part. After all, prman (Reyes) only included raytracing last version, and then only to keep up with mentalray.
There are some situations where you just need raytracing, where only an accurate refraction or reflection will look right. The rest of the time you can fake it.
For instance… A Bug’s Life, when Hopper unleashes all those seeds(?) from the glass bottle, the glass had to be raytraced. Contrastingly, in Finding Nemo, the refractions of both the fish tank and the plastic fish bag were faked.
Maya’s renderer is a hybrid scanline/raytracer. Even mentalray does occlusion calculations with a modified z-buffer algorithm first I believe (although I’m probably talking out of my arse here)
