ahhhhh.ok cool (:lightbulb big dummy) thanks Mir
RayFire Tool
Hi everyone, long time since.
I just got a bit time to play around and I loaded a rather highpoly model around 450.000 poly and made a simple blowup of it.
http://www.thomaskc.dk/wip/rayfire/highpoly_vase.avi
As you can see the fragments won’t lie still on the ground as id want them to.
the scene units are in inches, the rollout units are in cm (shouldnt really matter?).
its made with rayfire 1.46 and collision tollerance at 0,1cm (this is tricky to figure out when its not inches and “generic units”)
time scale is 0,5.
point is, any of you got any experience making it work as it should with scene setup not being inches and generic units? in cm and m things just go wacko.
thanks in advance.
- Thomas
Hi MirVadim
do you plan to release Rayfire for 64bit Max with PhysX support?
The 64bit SDK is released and Oleg already gave his particle toolbox a update with full native 64bit physx.
I hope you release it soon…I really would like to try rayfire out and than buy a student license.
Greetings
I tweaked both the collision tolerance and the damping and the result ended up like this:
I am running into an issue with Rayfire when trying to fragment a mesh, only to have Rayfire go through the process and leave me with the same geometry I started with I have a mask model I am trying to shatter/break apart and when I hit ‘fragment impact objects’ it goes through the process, but gives me the same geometry I started with? I have tried to fragment the mask geometry on various occasions and only a handful of times has it given me to 10-15 pieces I am after.
Is there a known reason why it might be doing this?
Hi together,
please, is it possible to use the Debris functionality without an gun-object? Instead an normal impact for example. Any suggestions: thanks in advance.
to SerdarVFX: I will able to release RayFire with 64 bit support only after nvidia will release PhysX plugin 2.0
to Intrinsia: I think problem in geometry you try to fragment. Can you send it to me so I will try to find out what it the problem. Also, which RayFire You use? if it is not 1.46, then try to get it and use it.
to huschi: Debris works only with shooting, but you don’t need gun to create it. try to use Instant Action feature.
Thanks Mir! I sent you an email with the file. Thanks for taking a look; much appreciated! 
hey all, just released a trailer to my lil movie. I used rayfire to make all of the fragmenting seen in the video.
http://www.youtube.com/watch?v=MpaOj6NcXuU
always a wip of course, cheers!
em3 dude that looks bad A all the way man. the audio is killer…keep it up man looking awesome… ![]()
Hi all, still no support for PhysX x64 on RayFire?
Nvidia has released it, and Oleg updated his Box#2 for full support. Hope we soon can see RayFire with that.
RayFire with 64 bit support is in progress, it already works but a lot of modifications still have to be done. Also, I am unable to release until Nvidia will release new PhysX plugin for public.
hmm…this can take up to 4 months if you wait for official public release…although its not officially released, oleg already ships full 64bit version…I think developers have permission for commercial release since gavin (the producer of the plugin) asked me, for which company I will use the beta…I think that it is ok to use it in commercial projects but i dont know of a permission to sell it (well, oleg sells too :D)
how much is the price for a student version (for non commercial usage)?
Oleg is not using a 64 bit version, he wrote his own custom wrapper.
not the same as using the official nvidia 64x version.
cheers
sam
