PhysX_8.06.12_SystemSoftware installs all existed Physx SDK versions.
RayFire 32bit version installer contains only 2.8.2 SDK version, which it installs automatically.
So, You shoud not remove RayFire, removing RF You do not remove anything related to Physx. Just remove all installed SDK versions and then install only PhysX_8.06.12_SystemSoftware.
Usually this helped to solve this problem.
Note me how this will help You.
RayFire Tool
Hello mir-vadim,
I just wanted to let you know about a minor issue that happens in Rayfire 1.3 and 1.4 when selecting “Explode Impact Objects” button.
Here are the steps:
1.Select your the geometry that you want to blow away with your Bomb and add it to the Simulation TAB.
-
Go to Ray Explosion Tab and Fragment your objects anyway you like in my case
Fragmentation type = Irregular
Iterations 5 + 1
Chaos 55
Detalization 11
Noise Strength .6
Then, I select “Fragment Impact Objects” -
Then I select “Explode Impact Objects” with this settings
Explosion direction Spherical, Explosion frame=8, Time range 40, Explosion strength =65, Explosion chaos =205, Spin strength 35, Explosion range 25, Range angle 360.
Create animation is checked
Result after hitting the button “Explode Impact Objects”
The simulation happens only on the first two frames, in this case frames 8 and 9.
Does the settings from the impact objects have anything to do with this? for my example
I have them like this:
IMPACT OBJECTS SETTINGS
Simulation geometry "Convex Mesh
Material Wood
Mass By material density
and the default settings.
I have been using Rayfire for awhile now and I love it. This seems to be a minor bug and happens every once in a while.
Later
Martin
Hi, Martin.
I tested this on fresh scene and all works fine.
I guess problem migh be in scene You use or in RayFire setting.
Can You send me this scene for tests?
And let me know which version You use, including minor build version.
Thanks.
Hi mir-vadim,
I restarted the scene and now it works fine. I will make sure to carefully follow the steps that caused the problem.
Martin
Happy Birthday to You, Mir!
[size=2]Thanks for all the support to the people and your outstanding work on RayFire.
[/size]
Somebody knows the timezones well hehhe
Anyways it’s past 12 so let the festivities begin! Happy birthday Mir!!!
Happy Birthday Mir,
I just hope your cake doesn’t explode into a thousand pieces 
Cheers
Steve
Hey, Thanks for all. 
And here is my present for You and for myself.
RayFire Tool 1.42 just released.
Welcome all. 
http://forums.cgsociety.org/showthread.php?f=59&t=697594
Hy, happy birtday Mir…
Im gonna check the new version now, hope the demo isnt restricted like 1.41.
Thx,
To be hones 1.41 was so restricted beacuse of bug.
I didn’t even know about this bug.
This one is not so restricted.
Ahh thats great, i see you’ve increased the ‘Time Range’ as well… Very nice, will do some test now;
Dude that new version in full of awesome features again. Substeps for unyielding - great. Groups demolition - great. Per object demolition level - great. And I could just go on and on! Gonna test this baby!
Congrates Mr.Mir. I am gonna download demo of this new release and will try out. Just wondering, Is there no Physx support for 64bit plugin? I am switched to 64bit pipeline to use more memory. Is it possible to use physx support for 32bit max on 64bit XP? or 32bit physx version won’t work on 64bit XP?
Hi,
no, there’s no 64-bit PhsyX plugin, but you can use PhysX on 32-bit Max running on a 64-bit OS, just not 64-bit Max running on a 64-bit OS.
At least, that’s the case until someone writes a 64-bit version of PhysX plugin.
Cheers,
Steve
Thanks for quick reply. So there is no 64bit physx available yet. That would be nice to have 64bit Physx. I just downloaded, will try to make cool stuff out of this great plugin.
Yeah, it’s a shame - especially since 64-bit would suit lots of fragments/particles.
Cheers,
Steve
Happy Birthday man and thank you for creating a really cool tool such as Rayfire
Martin
Hi everyone… Im playing around with the rayfire Demo (1.4.2)
But is it only me that cant get anything to work as it should ? what i mean by that is, no matter what unit type, what weight or whatever i do I cant get a simple box to fall apart nice and slowly like a concrete wall or anything, like the 100s of example videoes out there 
No matter what i do, it seems to explode my mesh in every direction… and I simply dont get it… also the generating cracks on collision wont work.
Im starting to think that there is something wrong with the demo compared to the licensed or ?
well does anyone have any sort of idea why im having so huge problems controling something so simple… then feel free 
thanks
