Hi All, three days ago I finally decided to realize my idea with holes (holes in holes in holes…)
and I just do not believe my eyes what can do RayFire now. Total destruction come to Max, now you can completely destroy object peace by peace, you can create holes as deep as you want.
There are no predefined holes and new fill objects, as in previous version of RayFire.
All holes appears on fly, you can move timeslider back and forward and see how holes appears and disappears. Target object get additional geometry on fly. Also you can define what material will be in holes and use target object as deflector for debris to get really cool effect ( some debris stay in holes, then falling down in new holes …), in video I use only ground as deflector.
New feature works only on Max 9, and if you shoot more then 30 bullets can really slow down your system, only way to work is to hide target object, but it is not a problem. In my video I used 91 shoots.
Scene rendered with Vray, Gi Engine: Irradiance map, Mode: Incremental Add to current map, preset: medium animation, and as you can see there are no any flickering.
Dust rendered with AfterBurn on second pass.
Fire created with FumeFX
Strongly recommend to download video below.
Tomorrow I will share new RayFire update for public.