oh and additionally I get this random issue again where my collision objects adopt a feather like material.
See attached, as soon as the sphere comes in contact with them they belt off in all directions.
This really does derail me and I don’t know what it happens. I have done everything per previous suggestions and seem like I have done the same as other times but for whatever reason this time it all goes pearshaped.
The attached zip is a basic file. (max 2012 RF1.63) It has a plane and a cube fractured. Simple sim, press bake and the pieces should fall… they just detonate in the air. Can anyone see what is up with this.